I literally just installed pyGame under 3.5.1, using following .whl file
that pulled off a site offering collections of .whl files:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
And, according to following page, the command of pi3p install
...followed by name of .whl file... handled installing pyG
On 2014-04-25 23:42:33 +, Gregory Ewing said:
That's fine if it works, but the OP said he'd already tried
various things like that and they *didn't* work for him.
By reading the "original" message (the empty reply with full quote of a
ten months earlier message) I couldn't figure what the
On 2014-04-25 23:57:21 +, Gregory Ewing said:
I don't know what you're doing to hose your system that badly.
I've never had a problem that couldn't be fixed by deleting
whatever the last thing was I added that caused it.
The actual problem with the "native MacOSX way" is that there's no
of
Ryan Hiebert wrote:
> I've chosen to use
MacPorts because it keeps things separate, because when things get hosed
using the system libraries, I don't have to erase my whole system to get
back to a "vanilla" OS X install.
I don't know what you're doing to hose your system that badly.
I've neve
Ned Deily wrote:
I disagree that
installing a bunch of disparate software from various sources via binary
installers and/or source is to be preferred to a modern third-party
package manager on OS X like MacPorts or Homebrew. That's just setting
yourself up for a long-term maintenance headache
On Thu, Apr 24, 2014 at 9:38 PM, Ned Deily wrote:
> In article ,
> Gregory Ewing wrote:
> > My advice would be to steer clear of things like Fink and MacPorts
> > and do things the native MacOSX way wherever possible. That means
> > using a framework installation of Python and framework version
In article ,
Gregory Ewing wrote:
> My advice would be to steer clear of things like Fink and MacPorts
> and do things the native MacOSX way wherever possible. That means
> using a framework installation of Python and framework versions of
> the various libraries that PyGame uses.
FYI, MacPorts
Terry Reedy wrote:
Idle depends on tkinter. Tkinter depends on having a tcl/tk that works,
at least for tkinter. The following page has essential info about
getting the right tcl/tk installed.
https://www.python.org/download/mac/tcltk
Also keep in mind that you don't *have* to use IDLE at all
rohit782...@gmail.com wrote:
On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
Now I have a bigger problem: HOW THE HECK
DO I INSTALL PYGAME!?!?! System Details:
I've tried using MacPorts, Fink, the Mac DMG,
source installing, installing NumPY, just about every way possible.
My a
On Thu, 24 Apr 2014 15:15:09 -0400, Terry Reedy wrote:
> On 4/24/2014 11:32 AM, rohit782...@gmail.com wrote:
>
> When you post, please do more than just quote. If you are relaying a
> private email, please say so.
>
>> On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
>
> I did not
On 4/24/2014 11:32 AM, rohit782...@gmail.com wrote:
When you post, please do more than just quote. If you are relaying a
private email, please say so.
On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
I did not see the original post, if indeed there was a public one.
[snip pygame
On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
> Perhaps this isn't the right place to post this, but it's the only place I
> could find.
>
>
>
> I asked yesterday or the day before about Python Game Development, and have
> found a few tutorials on PyGame. Now I have a bigger pr
Eam onn:
ImportError:
dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so,
2): no suitable image found. Did find:
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so:
no matching architecture in
Type: python -V
(That was a capitol V) What version of python is running?
Type: python3 -V
(That was a capitol V) What version of python is running?
Type: python -c 'import pygame'
What is the exact error message?
Type: python
Your prompt should change to something like: >>>
Type: import pygame
On 8 Jun 2013 19:19, "Eam onn" wrote:
> Wait, the python -c "help('modules')" worked after spamming it a few
times. Pygame was listed but it won't do anything when I type in 'import
pygame' I still get the error :(
Try to always say what your error was.
Do you have pip installed? Pygame AFAIK is
On Saturday, June 8, 2013 7:05:49 PM UTC+1, Eam onn wrote:
> On Saturday, June 8, 2013 6:58:53 PM UTC+1, ccl...@bluewin.ch wrote:
>
> > At the Terminal prompt type: python -c "help('modules')"
>
> >
>
> >
>
> >
>
> > If Pygame is not somewhere in the output then Pygame is not yet installed.
On Saturday, June 8, 2013 6:58:53 PM UTC+1, ccl...@bluewin.ch wrote:
> At the Terminal prompt type: python -c "help('modules')"
>
>
>
> If Pygame is not somewhere in the output then Pygame is not yet installed.
>
>
>
> If it is not installed then type: pip install --upgrade pygame
python -c
At the Terminal prompt type: python -c "help('modules')"
If Pygame is not somewhere in the output then Pygame is not yet installed.
If it is not installed then type: pip install --upgrade pygame
--
http://mail.python.org/mailman/listinfo/python-list
On Saturday, June 8, 2013 5:41:40 PM UTC+1, Fábio Santos wrote:
> On 8 Jun 2013 17:17, "Eam onn" wrote:
>
> > I keep getting an error in all my versions of IDLE.
>
> What error is that? Show us. Errors carry strong hints.
>
> Also, are you following an install guide/tutorial? Which one?
>
> C
On 8 Jun 2013 17:17, "Eam onn" wrote:
> I keep getting an error in all my versions of IDLE.
What error is that? Show us. Errors carry strong hints.
Also, are you following an install guide/tutorial? Which one?
Cheers
--
http://mail.python.org/mailman/listinfo/python-list
>I can't get it working : "No pygame module"...
>Tried without success :
>pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip
>pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
>
>I am using Python 3 last version on MacOS-X Lion.
>
>Where is a step-by-step installation procedure ?
>
>Thanks,
>
>
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