Andrew Dalke wrote:
Robert Kern:
Here are the instructions that I posted to the PythonMac mailing list a
while ago:
Thanks. I am able to build and install VTK as per your instructions,
except that I don't see an option for
Toggle VTK_USE_GL2PS on (useful for printing).
Oops. Sorry. Press 't' to
Robert Kern:
> Here are the instructions that I posted to the PythonMac mailing list a
> while ago:
Thanks. I am able to build and install VTK as per your instructions,
except that I don't see an option for
> Toggle VTK_USE_GL2PS on (useful for printing).
Once installed the Examples/Rendering/
I've got a collection of 3D libraries here:
http://www.vrplumber.com/py3d.py?category=retained
http://www.vrplumber.com/py3d.py?category=science
My own OpenGLContext would likely handle what you've described. It's
scenegraph based, can handle fairly large-ish worlds, allows for writing
mou
Andrew Dalke wrote:
I've been looking for a decent 3D plotting library with support
for user selection that works under OpenGl, preferable with wxPython.
For this first project I need to do a 3D scatter plot with
different colors and glyphs (spheres, crosses, etc.) for the points.
The axes will be
Andrew Dalke wrote:
> I've been looking for a decent 3D plotting library with support
> for user selection that works under OpenGl, preferable with wxPython.
>
> For this first project I need to do a 3D scatter plot with
> different colors and glyphs (spheres, crosses, etc.) for the points.
> The