On Dec 29 2008, 8:52 am, Aaron Brady wrote:
> On Dec 29, 4:14 am, Martin wrote:
>
> > Hi,
>
> > 2008/12/29 Phil Runciman :
>
> > > See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic
> > > Programming (ISBN 0201565072)
>
> > > This book is a pretty handy intro to an OO version Prol
On Dec 29, 4:14 am, Martin wrote:
> Hi,
>
> 2008/12/29 Phil Runciman :
>
> > See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic
> > Programming (ISBN 0201565072)
>
> > This book is a pretty handy intro to an OO version Prolog produced by Logic
> > Programming Associates.
> > From:
Hi,
2008/12/29 Phil Runciman :
> See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming
> (ISBN 0201565072)
>
> This book is a pretty handy intro to an OO version Prolog produced by Logic
> Programming Associates.
> From: Aaron Brady [mailto:castiro...@gmail.com]
> Sent:
Moss is my wife's first cousin.
-Original Message-
From: Aaron Brady [mailto:castiro...@gmail.com]
Sent: Sunday, 28 December 2008 1:22 p.m.
To: python-list@python.org
Subject: Re: game engine (as in rules not graphics)
On Dec 27, 3:02 pm, Martin wrote:
> Hello,
>
> I
On Dec 27, 3:02 pm, Martin wrote:
> Hello,
>
> I'd like to get in touch with game development a bit. I'm not talking
> about graphics but rather the game rules itself. Something
> likehttp://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a
> general approach to that or should I just g