Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-15 Thread Don
Irmen de Jong wrote: > Patrick Down wrote: >> My understanding is that the upcoming Civilization IV will have python >> scripting. >> > > Also, alledgedly the new BattleField II uses Python in a way... > because I heard that you had to comment out a certain line > in a certain .py file to remove

RE: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Delaney, Timothy C (Timothy)
Irmen de Jong wrote: > Also, alledgedly the new BattleField II uses Python in a way... > because I heard that you had to comment out a certain line > in a certain .py file to remove the time limit of the demo :-) Silly silly people - they should have at least had the launcher and that part in Pyr

Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Irmen de Jong
Patrick Down wrote: > My understanding is that the upcoming Civilization IV will have python > scripting. > Also, alledgedly the new BattleField II uses Python in a way... because I heard that you had to comment out a certain line in a certain .py file to remove the time limit of the demo :-) --

Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Patrick Down
My understanding is that the upcoming Civilization IV will have python scripting. -- http://mail.python.org/mailman/listinfo/python-list

RE: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Delaney, Timothy C (Timothy)
Dave LeCompte (really) wrote: >> Who is using Python in games >> >> Python has been used in a number of games, including >> >>* ToonTown - http://www.toontown.com/ >>* EveOnline - http://www.eve-online.com/ >>* Blade of Darkness - http://www.codemastersusa.com/blade/ Add to that: -