This article describes a system very similar to my own.
The LGT library (http://developer.berlios.de/projects/lgt) provides a
simple, highly tuned 'microthread' implementation using generators. It
is called NanoThreads. It allows a microthread to be paused, resumed,
and killed, but not pickled.
TPJ wrote:
> OT:
>
>
>>BTW: I wonder if and when someone will use stackless python (...)
>
>
> And what is this stackless python? I have visited it's homepage, but I
> wasn't able to find any answer. (Well, I have found out, that stackles
> python is python's implementation that doesn't use C s
OT:
> BTW: I wonder if and when someone will use stackless python (...)
And what is this stackless python? I have visited it's homepage, but I
wasn't able to find any answer. (Well, I have found out, that stackles
python is python's implementation that doesn't use C stack, but it
tells me nothing
Diez B. Roggisch wrote:
> Diez B. Roggisch wrote:
>>
>>> Very interesting!
>>> BTW: I wonder if and when someone will use stackless python or pygame
>>> as a
>>> basis for developing a _visual_ development environment for 2D
>>> games/multimedia like Macromedia Director. It would be a killer app.
Diez B. Roggisch wrote:
>
>> Very interesting!
>> BTW: I wonder if and when someone will use stackless python or pygame
>> as a
>> basis for developing a _visual_ development environment for 2D
>> games/multimedia like Macromedia Director. It would be a killer app.
>
>
> Blender. It currently d
> Very interesting!
>
> BTW: I wonder if and when someone will use stackless python or pygame as a
> basis for developing a _visual_ development environment for 2D
> games/multimedia like Macromedia Director. It would be a killer app.
Blender. It currently doesn't use stacklass AFAIK, but that
Lucas Raab wrote:
> Saw this on Slashdot
> (http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss)
> and thought some people might be interested in it. Direct link to the
> article is
>
http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/
>
Saw this on Slashdot
(http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss)
and thought some people might be interested in it. Direct link to the
article is
http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/
--