Diez B. Roggisch wrote:
> But there is no cookbook-algorithm that will produce perfect MUD-maps. For
> such a beast, you have to cough up one on your own, with things like
> constraint solvers and the like. Certainly over _my_ head, at least without
> deep studies of planar graph representation pro
At Sunday 5/11/2006 19:32, BJörn Lindqvist wrote:
>Hello, I'm looking for an algorithm to project "MUD maps" such as the
>following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
>
>MUD:s consists of rooms, each rooms has up to four orthogonal edges
>(north, east, west and south) that
BJörn Lindqvist wrote:
> On 11/5/06, Diez B. Roggisch <[EMAIL PROTECTED]> wrote:
>> BJörn Lindqvist schrieb:
>> > Hello, I'm looking for an algorithm to project "MUD maps" such as the
>> > following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
>> >
>> > MUD:s consists of rooms, each
On 11/5/06, Diez B. Roggisch <[EMAIL PROTECTED]> wrote:
> BJörn Lindqvist schrieb:
> > Hello, I'm looking for an algorithm to project "MUD maps" such as the
> > following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
> >
> > MUD:s consists of rooms, each rooms has up to four orthogona
On 2006-11-05, BJörn Lindqvist <[EMAIL PROTECTED]> wrote:
> Hello, I'm looking for an algorithm to project "MUD maps" such
> as the following map:
> http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
Check out the Ruby project IFMapper for a mature project that
might accomplish your goal. You
BJörn Lindqvist wrote:
> Hello, I'm looking for an algorithm to project "MUD maps" such as the
> following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
>
> MUD:s consists of rooms, each rooms has up to four orthogonal edges
> (north, east, west and south) that connects it to another
BJörn Lindqvist schrieb:
> Hello, I'm looking for an algorithm to project "MUD maps" such as the
> following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
>
> MUD:s consists of rooms, each rooms has up to four orthogonal edges
> (north, east, west and south) that connects it to anoth
Hello, I'm looking for an algorithm to project "MUD maps" such as the
following map: http://www.aww-mud.org/maps/MUD_Maps/Caerin-colour.jpg
MUD:s consists of rooms, each rooms has up to four orthogonal edges
(north, east, west and south) that connects it to another room. So it
is very easy to mode