[EMAIL PROTECTED] wrote:
> Example: I'm driving a car in a game and I hit an oil slick so instead
> of me having to lift off the throttle button on the keyboard, I want to
> make a program to disengage the throttle as long as I'm on that oil
> slick. Does that clear anything up?
>
Yes.
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http
[EMAIL PROTECTED] wrote:
> I'm looking to make what's basically a macro for a computer game. But
> I want this "macro" to take information from the game itself, so it's
> not really a macro.
That's exactly a macro as the term is used in e.g. MS Office macros
written in VBA etc. Do you have access
[EMAIL PROTECTED] wrote:
> Example: I'm driving a car in a game and I hit an oil slick so instead
> of me having to lift off the throttle button on the keyboard, I want to
> make a program to disengage the throttle as long as I'm on that oil
> slick. Does that clear anything up?
Yes. Here's how
Example: I'm driving a car in a game and I hit an oil slick so instead
of me having to lift off the throttle button on the keyboard, I want to
make a program to disengage the throttle as long as I'm on that oil
slick. Does that clear anything up?
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http://mail.python.org/mailman/listinfo/python
On 16 Aug 2005 22:30:51 -0700, [EMAIL PROTECTED] wrote:
>I'm looking to make what's basically a macro for a computer game. But
>I want this "macro" to take information from the game itself, so it's
>not really a macro.
>
>How do I access the data from my game to use in a program?
>
How do I acces
I'm looking to make what's basically a macro for a computer game. But
I want this "macro" to take information from the game itself, so it's
not really a macro.
How do I access the data from my game to use in a program?
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