On Sat, Dec 8, 2012 at 2:32 PM, Graham Fielding wrote:
> Hey, all!
>
> I've managed to get my project to a semi-playable state (everything
> functions, if not precisely the way I'd like it to). One small issue is
> that when the player movs from one level to the next, the items and monsters
> in
On 8/12/12 22:32:22, Graham Fielding wrote:
> Hey, all!
>
> I've managed to get my project to a semi-playable state (everything
> functions, if not precisely the way I'd like it to). One small issue is
> that when the player moves from one level to the next, the items and
> monsters in the previ
On 12/08/2012 04:32 PM, Graham Fielding wrote:
Hey, all!
>
> I've managed to get my project to a semi-playable state (everything
functions, if not precisely the way I'd like it to). One small issue is
that when the player movs from one level to the next, the items and
monsters in the previous
Hey, all! I've managed to get my project to a semi-playable state (everything
functions, if not precisely the way I'd like it to). One small issue is that
when the player movs from one level to the next, the items and monsters in the
previous level all 'reset' and return to the positions th