[EMAIL PROTECTED] wrote:
> I've seen various generator-based microthread implementations online,
> but I've been wondering: has anyone used microthreads in this manner in
> a game environment? Note, I am emphatically *not* referring to
> Stackless, which I know has been used in a production game
I've seen various generator-based microthread implementations online,
but I've been wondering: has anyone used microthreads in this manner in
a game environment? Note, I am emphatically *not* referring to
Stackless, which I know has been used in a production game environment;
this post is referrin