On 2009-05-18, Adam Gaskins wrote:
> I am pretty sure this shouldn't be as hard as I'm making it to be, but
> how does one go about generating tones of specific frequency, volume, and
> L/R pan? I've been digging around the internet for info, and found a few
This can be done with SDL which wou
On Mon, 18 May 2009, Adam Gaskins wrote:
> I am pretty sure this shouldn't be as hard as I'm making it to be, but
> how does one go about generating tones of specific frequency, volume, and
> L/R pan? I've been digging around the internet for info, and found a few
> examples. One was with gstreamer
try http://www.pygame.org, as far as I remember there is a way to
generate sound arrays though not sure aboout the pan
m
Adam Gaskins wrote:
> I am pretty sure this shouldn't be as hard as I'm making it to be, but
> how does one go about generating tones of specific frequency, volume, and
> L/R
I am pretty sure this shouldn't be as hard as I'm making it to be, but
how does one go about generating tones of specific frequency, volume, and
L/R pan? I've been digging around the internet for info, and found a few
examples. One was with gstreamer, but I can't find much in the
documentation