> > float $pos[]=particleShape1.worldPosition;
> >
> > setAttr ("heartPP_1_"+particleShape1.particleId+".tx") $pos[0];
> >
> > setAttr ("heartPP_1_"+particleShape1.particleId+".ty") $pos[1];
> >
> > setAttr ("heartPP_1_"+particleShape1.particleId+".tz") $pos[2];
> > """
> > dynExpression (p, s=expR
"Jules Stevenson" <[EMAIL PROTECTED]> wrote:
> Hello,
>
> Apologies if the terminology in this email is a little incorrect, I'm
> still finding my feet.
>
> I'm using python to generate some script for another language (MEL, in
> maya, specifically expressions). Maya runs python too, but
> unfo
En Sun, 02 Mar 2008 08:33:51 -0200, Jules Stevenson <[EMAIL PROTECTED]>
escribi�:
> Sorry, original post got a bit mangled, which didn't help the
> explanation at
> all, reposted stuff:
>
> Apologies if the terminology in this email is a little incorrect, I'm
> still
> finding my feet.
>
> I
Sorry, original post got a bit mangled, which didn't help the explanation at
all, reposted stuff:
Apologies if the terminology in this email is a little incorrect, I'm still
finding my feet.
I'm using python to generate some script for another language (MEL, in maya,
specifically expressions). Ma
Hello,
Apologies if the terminology in this email is a little incorrect, I'm still
finding my feet.
I'm using python to generate some script for another language (MEL, in maya,
specifically expressions). Maya runs python too, but unfortunately its
expression language still has to use the maya sy