On Tue, 08 Oct 2013 23:10:16 -0700, John Nagle wrote:
> I only need affine transformations. This is just moving
> the coordinate system of a point, not perspective rendering. I have to do
> this for a lot of points, and I'm hoping numpy has some way to do this
> without generating extra garba
On 10/8/2013 10:36 PM, Christian Gollwitzer wrote:
> Dear John,
>
> Am 09.10.13 07:28, schrieb John Nagle:
>> This is the basic transformation of 3D graphics. Take
>> a 3D point, make it 4D by adding a 1 on the end, multiply
>> by a transformation matrix to get a new 4-element vector,
>> disc
Dear John,
Am 09.10.13 07:28, schrieb John Nagle:
This is the basic transformation of 3D graphics. Take
a 3D point, make it 4D by adding a 1 on the end, multiply
by a transformation matrix to get a new 4-element vector,
discard the last element.
Is there some way to do that in numpy wi
This is the basic transformation of 3D graphics. Take
a 3D point, make it 4D by adding a 1 on the end, multiply
by a transformation matrix to get a new 4-element vector,
discard the last element.
Is there some way to do that in numpy without
adding the extra element and then discarding it?