Hi,
actually that didn't solve the problem. As soon as you do something
with the socket module it fails. Well, the solution I came up with is
simply link the ../_socket.so into my Houdini plugin DSO which is ugly
but solves the problem for the moment ...
Happy hacking,
Jan
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Hey Chris,
I fixed the problem in another way (don't ask me why that works). One
detail I didn't talk about is that I use the Boost.Python library. So I
just made sure that I load the socket module before I import my own
Python script (using that socket module):
...
object
main_module((handle<>
Hi Chris,
Thanks for your help. I'll try that ...
Cheers,
Jan
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Hi,
Here is a problem I came across and need some help with. I developed a
little Python script with some classes which runs standalone and
communicates with a database via sockets. So far everything works fine.
I also successfully embedded the Python interpreter into a plugin for a
commercial 3D