On Thursday, August 8, 2013 1:13:48 AM UTC-4, David wrote:
> On 8 August 2013 14:06, snakeinmyboot wrote:
>
> >
>
> > for REAL you guys...wtf does this even mean lol. what is a boilerplate test
> > code?
>
>
>
> Did you try at all to find the an
>if __name__ == '__main__':
> root = tkinter.Tk()
> app = MainClass(root) # 'MainClass' depends on the module.
> root.mainloop
> root.destroy
for REAL you guys...wtf does this even mean lol. what is a boilerplate test
code?
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I wish I understood half of what you posted Dan. Time to hit the books
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> Make the boilerplate test code conditional, something like
>
>
>
> if __name__ == '__main__':
>
> root = tkinter.Tk()
>
> app = MainClass(root) # 'MainClass' depends on the module.
>
> root.mainloop
>
> root.destroy
>
>
>
Could you elaborate on this a little bit? Never even
On Tuesday, August 6, 2013 7:38:55 PM UTC-4, Terry Reedy wrote:
> On 8/6/2013 6:28 PM, snakeinmyboot wrote:
>
> > Hello,
>
> >
>
> > I am currently just starting to learn the basics of the tkinter module and
> > ive run into a problem. To teach my
yea no problem. heres a little tip though so you atleast get something out of
the post.
monster_hp = monster_hp - damage_done
can be simplified by writing
monster_hp -= damage_done
the -= means equal to whatever is on the left, minus whatevers on the right.
this can be done with addition, mul
Hey there, cool idea you've got going on here! As far as I can tell
though...what you want to happen, is indeed actually happening. Did you mean
something else? Everytime I run the script and defeat a monster, it asks me if
I want to roll the dice again.
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Hello,
I am currently just starting to learn the basics of the tkinter module and ive
run into a problem. To teach myself I am messing around by creating separate
modules containing basic GUI apps like a tip calculator and kilometer
converter, then creating a main program that displays buttons