Re: Assignment saves time?

2008-02-16 Thread rpglover64
I ran the following in the python shell: >>> import timeit >>> storeit=timeit.Timer('s=len(li);s==1000', 'li=range(1000)') >>> checkit=timeit.Timer('len(li)==1000', 'li=range(1000)') >>> listofresults=[(min(storeit.repeat(5)),min(checkit.repeat(5))) for i in >>> xrange(20)] listofresults contain

Re: Assignment saves time?

2008-02-15 Thread rpglover64
I ran it in an interactive python shell, which might have made a difference. import timeit time1=timeit.Timer('s=len(li); s==1000', 'li=range(1000)') time2=timeit.Timer('len(li)==1000', 'li=range(1000)') store=min(time1.repeat(5)) call=min(time2.repeat(5)) store=min(min(time1.repeat(5)),store) cal

Re: Assignment saves time?

2008-02-15 Thread rpglover64
I ran it in an interactive python shell, which might have made a difference. import timeit time1=timeit.Timer('s=len(li); s==1000', 'li=range(1000)') time2=timeit.Timer('len(li)==1000', 'li=range(1000)') store=min(time1.repeat(5)) call=min(time2.repeat(5)) store=min(min(time1.repeat(5)),store) cal

Assignment saves time?

2008-02-15 Thread rpglover64
In timing my code, which I probably screwed up, I found something curious: given that li=range(1000), the code block (enclosed in braces for clarification) { size=len(li) size==1000 } runs slightly faster than { len(li)==1000 } I tested this using the timeit module, and though the differenc