Re: Argh!! Can't wrap my head around this Python stuff!

2017-11-27 Thread nospam . nospam . nospam . bartc
On 26/11/2017 09:09, Greg Tibbet wrote: > > I'm an old timer, have programmed in Fortran, C, C++, Perl, and a bit > of Java and trying to learn this new-fangled Python language! > > I've got a small program that uses PIL to create an image, draw some > primitives (rectanges, ellipses, etc...) and s

Re: connect four (game)

2017-11-27 Thread nospam . nospam . nospam . bartc
On 25/11/2017 23:49, Terry Reedy wrote: > On 11/25/2017 4:57 PM, namenobodywa...@gmail.com wrote: >> On Saturday, November 25, 2017 at 12:48:38 AM UTC-8, Terry Reedy wrote: >> >>> I did, and it looks buggy to me.â The top and left frame lines are >>> missing.â If I click a square, the bottom squa

Re: connect four (game)

2017-11-27 Thread nospam . nospam . nospam . bartc
On 25/11/2017 16:07, Michael Torrie wrote: > On 11/25/2017 06:00 AM, bartc wrote: >> And there's a quite lot left of the rest of the program to worry about too! >> >> If you add 'window()' at the end of the program, then it seems to run on >> Python 3. I'd play around with it first before thinking

Re: connect four (game)

2017-11-26 Thread nospam . nospam . bartc
On 26/11/2017 14:23, Chris Angelico wrote: > On Mon, Nov 27, 2017 at 1:11 AM, bartc wrote: >> The way I write code isn't incrementally top down or bottom up. It's >> backwards and forwards. Feedback from different parts means the thing >> develops as a whole. Sometimes parts are split into distinc

Re: Argh!! Can't wrap my head around this Python stuff!

2017-11-26 Thread nospam . nospam . bartc
On 26/11/2017 09:09, Greg Tibbet wrote: > > I'm an old timer, have programmed in Fortran, C, C++, Perl, and a bit > of Java and trying to learn this new-fangled Python language! > > I've got a small program that uses PIL to create an image, draw some > primitives (rectanges, ellipses, etc...) and s

Re: connect four (game)

2017-11-26 Thread nospam . nospam . bartc
On 25/11/2017 23:49, Terry Reedy wrote: > On 11/25/2017 4:57 PM, namenobodywa...@gmail.com wrote: >> On Saturday, November 25, 2017 at 12:48:38 AM UTC-8, Terry Reedy wrote: >> >>> I did, and it looks buggy to me.â The top and left frame lines are >>> missing.â If I click a square, the bottom squa

Re: connect four (game)

2017-11-26 Thread nospam . nospam . bartc
On 25/11/2017 16:07, Michael Torrie wrote: > On 11/25/2017 06:00 AM, bartc wrote: >> And there's a quite lot left of the rest of the program to worry about too! >> >> If you add 'window()' at the end of the program, then it seems to run on >> Python 3. I'd play around with it first before thinking