Re: Getting a seeded value from a list

2012-11-20 Thread frednotbob
> >The former can be generated from the seed each >time you enter the level; the latter must be generated the first time then >stored. > Random.random() is already populating the levelSeed list; I've set it as part of new_game() so that any time the player begins a new game, the levelSeed list

Re: Getting a seeded value from a list

2012-11-19 Thread frednotbob
> > Are you generating the entire level on entry, or as each room is > > "opened" (if, "as opened", you have the complication that going down a > > level and back up will result in different random numbers vs going > > straight to the room). > > > > Generating on entry only needs