>
>The former can be generated from the seed each
>time you enter the level; the latter must be generated the first time then
>stored.
>
Random.random() is already populating the levelSeed list; I've set it as part
of new_game() so that any time the player begins a new game, the levelSeed list
>
> Are you generating the entire level on entry, or as each room is
>
> "opened" (if, "as opened", you have the complication that going down a
>
> level and back up will result in different random numbers vs going
>
> straight to the room).
>
>
>
> Generating on entry only needs