I didnt wanna say that, in case people threw a fit and stuff.
So yeah, how would I monitor the key presses?
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It might sound strange, but I'd need this to run without the user knowing.I
believe I can do this by making the file a .pyw file, and use a GUI library to
monitor the key presses. I think I could use PyGame, PyGlet and/or Cocos2d as
well.
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As you may know, there is a fantastic Lua game development engine called LÖVE.
There is also a way to integrate Lua and Python. So, is it possible to use LÖVE
and Python together?
Thanks!
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On Saturday, September 14, 2013 2:23:03 AM UTC+1, Ben Finney wrote:
> eamonn...@gmail.com writes:
>
>
>
> > But is it efficient to use an axe?
>
>
>
> Which criterion is more important to *you* — fun, or efficiency?
>
>
>
> > Is it sensible to use an axe when there is a chainsaw? No.
>
>
But is it efficient to use an axe? Is it sensible to use an axe when there is a
chainsaw? No. Eventually, everyone will be using chainsaws, and no one will be
using axes. This is my point: to have fun and be productive, but apparently
it's not possible.
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On Friday, September 13, 2013 8:50:13 PM UTC+1, Joe Junior wrote:
> On 13 September 2013 16:37, wrote:
>
> > I disagree with you. It's not hard, and I apologise if its ever sounded
> > that way, but it is the fun part for me. I love spending hours(days even)
> > debugging.
>
> >
>
> > Well,
On Friday, September 13, 2013 8:56:15 PM UTC+1, Neil Cerutti wrote:
> On 2013-09-13, Joe Junior wrote:
>
> > On 13 September 2013 15:39, John Gordon wrote:
>
> >> In <76784bad-cd6d-48f9-b358-54afb2784...@googlegroups.com>
>
> >> eamonn...@gmail.com writes:
>
> >>> they're making programming e
I disagree with you. It's not hard, and I apologise if its ever sounded that
way, but it is the fun part for me. I love spending hours(days even) debugging.
Well, thanks all for depressing me. Time to give up programming and find
something else to do with my life.
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On Friday, September 13, 2013 4:02:42 AM UTC+1, Michael Torrie wrote:
> On 09/12/2013 10:03 AM, eamonn...@gmail.com wrote:
>I think your hate of gui designers is about 10 years out of date now,
> even if you still prefer not to use them.
So, you are recommending not to code as much? :'( That is w
I don't like the idea of being able to drag and drop anything in the
programming world. Outside of that, I use D&D programs a lot. I got into GUI
programming because I thought that I could get away from them, but I guess not.
Maybe I'm against them because if I can't code, I don't have anything
On Thursday, September 12, 2013 6:05:14 AM UTC+1, Michael Torrie wrote:
> On 09/11/2013 02:55 PM, eamonn...@gmail.com wrote:
>
> > PyQT -- You have a GUI designer, so I'm not going to count that
>
>
>
> What do you mean? Gtk has a GUI designer too. what of it?
>
>
>
> > I, personally, real
There are a few known GUI toolkits out there, and the main ones from what I can
tell are:
Tkinter -- Simple to use, but limited
PyQT -- You have a GUI designer, so I'm not going to count that
PyGTK -- Gnome officially back this I think
wxPython -- Very nice, very professional, approved by Python
Is there a way to detect if the user presses a key in Python that works on most
OS's? I've only seen 1 method, and that only works in Python 2.6 and less. If
you get the key, can you store it in a variable?
Also, is there a way to create a callback in Python?
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