On Apr 28, 1:52 pm, Alex Pavluck <[EMAIL PROTECTED]> wrote:
> Does anyone know if it is possible to test your scripts from within
> the xcode editor? I am currently using Uilipad on windows and there
> is a sub window that lets you view your output when you launch the
> script from within the ide.
Ok, for anyone interested on the issue: I have found the solution. I
commented out some module lines inside config.c (modules I know for
certain I will not use) and removed the module .c files from the
project.
Biggest save was when I removed the Asian character encodings, reduced
size by about 65
Hello,
I am trying to make an executable for one of my applications with cx
freeze. All works ok although I must include python24.dll with it if I
want to redistribute it. The big problem is python24.dll size, it's 1.8
MB and I am sure I don't need much of what's in there.
I downloaded python sou
I am using latest python 2.4 under Windows.
I have a file where I have a bunch of functions, but none with a
special name and nothing outside the functions, no import etc
In the main module all works fine if I don't import that file.
The moment I import it nothing happens but I get a crash later
Greetings,
I was trying to use pyopengl - which is imported into python using SWIG
- when I stumbled upon the following function with the C++ definition:
void glShaderSourceARB(GLhangleARB shader, GLuint number_strings, const
GLcharARB** strings, Glint * length);
this is imported inside pyopengl
Thank you Fredrik !
With a little tweaking for the right indentation it should prove useful
:)
Fredrik Lundh wrote:
> "Stormbringer" wrote:
>
> > I've been wondering if there is a mechanism similar to
trace/untrace
> > found in lisp, for example call trace
Greetings,
I've been wondering if there is a mechanism similar to trace/untrace
found in lisp, for example call trace(function-name) and whenever this
function is called it will show its parameters to stdout
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