> In article <[EMAIL PROTECTED]>,
> Przemysław Różycki <[EMAIL PROTECTED]> wrote:
>
>> Thanks for your comments on winXP threads implementation. You
confirmed me in conviction that I shouldn't use windows.
>> Personally I use linux with 2.6.10 kernel, so
Thanks for your comments on winXP threads implementation. You confirmed
me in conviction that I shouldn't use windows.
Personally I use linux with 2.6.10 kernel, so hopefully I don't have to
share your grief. ;)
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I'm a bit confused by your math. Fifty connections should be 102
threads, which is quite reasonable.
My formula applies to one forwarded ('loadbalanced') connection. Every
such connection creates further n connections (pipes) which share the
load. Every pipe requires two threads to be spawned. E
Hello,
I have written some code, which creates many threads for each connection
('main connection'). The purpose of this code is to balance the load
between several connections ('pipes'). The number of spawned threads
depends on how many pipes I create (= 2*n+2, where n is the number of
pipes).
Hi.
Has anyone used pyallegro? - I want to give allegro library a chance -
but it seems that python bindings for this library are not maintained
anymore.
How does pygame compare to pyallegro - both in maturity and convenience
of usage in python?
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