much experience in
writing network programs - this is my first - and I'd rather not go into
complicated stuff.
Thanks!
--
Paolo Crosetto
-
PhD Student in Ec
break
> disconnect from "game"
>
Thanks for this pseudocode - helpful in many ways. The only reason I had to
structure the game as a one server-many clients was that I wanted to
centralize the functions related to computing the payoffs etc in the server. I
think this can
orry for the not-so-much related question, and thanks for your suggestions.
--
Paolo Crosetto
-
PhD Student in Economics
DEAS - Department of Economics - University of Milan
-
--
http://mail.python.org/mailman/listinfo/python-list
es I could not find any clear documentation on how to do this.
The 'select' road was said to be the easiest, but I found no further hints.
Does anyone have any hints?
thanks!
--
Paolo Crosetto
-
PhD Student in Economi