On Apr 5, 8:33 am, "Nate Finch" <[EMAIL PROTECTED]> wrote:
> I've been trying to use fromabsolute_importand it's giving me a hell
> of a headache. I can't figure out what it's *supposed* to do, or
> maybe rather, it doesn't seem to be doing wh
On Apr 5, 10:57 am, [EMAIL PROTECTED] wrote:
> I'm making a program that consists of a main engine + plugins. Both
> are in Python. My question is, how do I go about importing arbitrary
> code and have it be able to use the engine's functions, classes, etc?
For a true plugin architecture, you do
On Apr 5, 10:48 am, Bruno Desthuilliers wrote:
> Nate Finch a écrit :
>
> > So, here's a view from a guy who's not a python nut and has a long
> > history of professional programming in other languages (C++, C, C#,
> > Java)
>
> There are quite a few profe
So, here's a view from a guy who's not a python nut and has a long
history of professional programming in other languages (C++, C, C#,
Java)
I think you're all going about this the wrong way. There's no reason
to *always* have one class per file. However, there's also no reason
to have 1600 line
I've been trying to use from absolute_import and it's giving me a hell
of a headache. I can't figure out what it's *supposed* to do, or
maybe rather, it doesn't seem to be doing what I *think* it's supposed
to be doing.
For example (actual example from my code, assume all files have "from
__futur