Hi Robert,
To do that, you'll need to become moderately well acquainted with
working with a POVRay scene file.
It sounds like what you're thinking of would be covered by the "plane"
object in POVRay. As described in the POVRay manual, planes are
defined as follows
#begin plane definition
plane {
Robert,
You are on the right track. In order to do this right, you'll need to use
PovRay, which supports perspective and textures.
PyMOL's raytracer is really just an optimized orthographic, textureless,
reflectionless raycaster, which is fine for simple molecules, but inadequate
for