Re: [PyMOL] rendering pictures to publish

2004-12-06 Thread Jim Nettles
Another trick, after capturing the maximum # of relevant pixels using whatever method you choose, is to incrementally use "Image Size" in Photoshop to generate files that print well. (Yes, I have been told many times that this can't work, and I've done it for years with excellent results) Ini

Re: [PyMOL] rendering pictures to publish

2004-12-06 Thread Filipe Maia
For OpenGL-based images, you're limited by the maximum dimensions of your display. Hopefully that restriction will be eliminated before too much longer... Actually the restriction is how big a window your window manager supports, which can be bigger than your display. The png commands still ca

RE: [PyMOL] rendering pictures to publish

2004-12-06 Thread Warren DeLano
Alan, Right now, the only way to achieve such high resolutions is to ray trace using large width and height, save as PNG and then use a tool like Photoshop, GIMP, or Imagemagick save a TIF with the correct DPI value. For a 300 dpi rendered image at 4 by 3: ray 1200,900 save hi_res.png For OpenG