Another trick, after capturing the maximum # of relevant pixels using
whatever method you choose, is to incrementally use "Image Size" in
Photoshop to generate files that print well. (Yes, I have been told
many times that this can't work, and I've done it for years with
excellent results)
Ini
For OpenGL-based images, you're limited by the maximum dimensions of your
display. Hopefully that restriction will be eliminated before too much
longer...
Actually the restriction is how big a window your window manager supports,
which can be bigger than your display. The png commands still ca
Alan,
Right now, the only way to achieve such high resolutions is to ray trace
using large width and height, save as PNG and then use a tool like
Photoshop, GIMP, or Imagemagick save a TIF with the correct DPI value.
For a 300 dpi rendered image at 4 by 3:
ray 1200,900
save hi_res.png
For OpenG