Great. Thanks very much. The ones perhaps missing there are:
#define CGO_INDENT 0x18
#define CGO_RESET_NORMAL 0x1E
#define CGO_PICK_COLOR 0x1F
And I think
#define CGO_LIGHTING 0x0B50
may be an internal flag, not a CGO command.
Subject: Re: [PyMOL] CGOs
OK, that explains it. I think I made that one up. It was a while ago that I
worked on this. :)
I see the list at
https://github.com/speleo3/pymol/blob/master/modules/pymol/cgo.py
Thanks, David.
Bob
# CGO documentation
This documentation will attempt to shed some light
OK, that explains it. I think I made that one up. It was a while ago that I
worked on this. :)
I see the list at
https://github.com/speleo3/pymol/blob/master/modules/pymol/cgo.py
Thanks, David.
Bob
--
Dive into the World
I am not sure where the LINE command is coming in, but when I have worked
with CGO I have done "BEGIN LINES COLOR cr cg cb VERTEX x1 y1 z1 VERTEX x2
y2 z2".
On Mon Dec 22 2014 at 8:56:29 AM David Hall wrote:
> where are you getting this from? I don’t see a LINE command in
> pymol/modules/cgo.py
where are you getting this from? I don’t see a LINE command in
pymol/modules/cgo.py
-David
> On Dec 22, 2014, at 11:40 AM, Robert Hanson wrote:
>
> OK. I will look at the PyMOL code if I need to. For instance:
>
> LINE has eight parameters. I don't know what the first two are.
>
> LINE ?
OK. I will look at the PyMOL code if I need to. For instance:
LINE has eight parameters. I don't know what the first two are.
LINE ? ? x1 y1 z1 x2 y2 z2
On Sun, Dec 21, 2014 at 3:17 PM, Tsjerk Wassenaar wrote:
> Hi Bob,
>
> Unfortunately, there is little documentation on CGO objects. You
Hi Bob,
Unfortunately, there is little documentation on CGO objects. You can have a
look in modules/cgo.py and in the example scripts in examples/devel/ in the
pymol directory to get some more information. If there is something
specific you want to do, please let us know.
Cheers,
Tsjerk
On Sun
I'm looking for something that is relatively comprehensive. There are far
more commands than VERTEX, CYLINDER, CONE, and SPHERE, I think.
--
Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
from Actuate! In
Hi Robert,
I do not have a proper answer to your question, but two other resources to
try to learn about CGO in PyMOL are.
http://www.pymolwiki.org/index.php/Category:CGO
the folder examples/devel/ in your PyMOL installation
On Sun, Dec 21, 2014 at 3:06 PM, Robert Hanson wrote:
> Happy holid
Felix,
> I've read over the manual, and I think I understand the principle
behind a
> CGO. What I would like to do is generate a wall-&-floor type
background
> for an animation I'm putting together. I've followed the example
given by
> David Cooper
(http://ginsberg.med.virginia.edu/~dcoop/Help/
-Original Message-
From: Warren L. DeLano [mailto:war...@delanoscientific.com]
Sent: Tuesday, June 03, 2003 6:15 PM
To: 'Mike Brown'; pymol-users@lists.sourceforge.net
Subject: RE: [PyMOL] CGOs and TRIANGLE primitive
Mike,
Triangle rendering isn't as simple as you mig
Mike,
Triangle rendering isn't as simple as you might think -- you
need to make sure your triangles have the correct handedness (vertex
ordering), and if you are trying to create a surface, then you need to
blend the normals at each vertex.
I left transparent CGOs out of this re
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