Hi Erik -
A more general question. It seems like there must be a better way to visualise a
polymer, say as a ball an stick image. Is there a more straight forward way of
doing
this in pymol?
Not sure if you've found a solution to this already, but have a look at
http://www.pymolwiki.org/index.p
Hi Erik,
This is a known bug introduced in OS X 10.8 and some video cards. To
fix this just type,
set cylinder_shader_ff_workaround, 1
and all should be well. PyMOL uses an official rendering optimization
but some systems have difficulty with it, hence our workaround.
This is automatically fi
Hi Erik,
Can you please send me a copy of one of the problematic sessions?
Cheers,
-- Jason
On Tue, Nov 27, 2012 at 11:23 AM, Erik Nelson wrote:
>
> I use pymol to generate images of simple polymers by loading their
> coordinates as
> .pdb files. The 'polymer .pdb' files contain only alpha car
I use pymol to generate images of simple polymers by loading their
coordinates as
.pdb files. The 'polymer .pdb' files contain only alpha carbon coordinates.
I connect
them using the ribbon_trace option, and color them by varying b-factors in
the .pdb
file.
I had created many different movies and