Hi Jordan,
I guess you actually do want the axis in camera space, not in object
space. Unfortunately the origin argument will pick the origin of object
coordinate space and not it's geometric center.
Check the attached script, which I modified slightly. I defined a
"my_rotate" command which
Hi Jordan,
the "rotate" command has a "camera" argument. Does it help if you set
that to zero?
rotate [0,0,1],360, object=3hmx_ant, origin=3hmx_ant, camera=0
Cheers,
Thomas
Jordan Willis wrote, On 09/17/12 02:55:
> Hello,
>
> I'm making a movie, and I think I really got it down! However, I
Hello,
**First, I'd like to apologize if you are receiving this message more than
once. I kept sending it from the wrong email name**
I'm making a movie, and I think I really got it down! However, I'm having
trouble with independent rotations.
I have nine independent objects, of which three I
Hello,
I'm making a movie, and I think I really got it down! However, I'm having
trouble with independent rotations.
I have nine independent objects, of which three I'm trying to get to rotate
their own z-axis. Is this possible? Let me show you what I mean :)
frame 30
rotate [0,0,1],360