Re: [PyMOL] movie help, rotating around an objects own center of mass.

2012-09-17 Thread Thomas Holder
Hi Jordan, I guess you actually do want the axis in camera space, not in object space. Unfortunately the origin argument will pick the origin of object coordinate space and not it's geometric center. Check the attached script, which I modified slightly. I defined a "my_rotate" command which

Re: [PyMOL] movie help, rotating around an objects own center of mass.

2012-09-17 Thread Thomas Holder
Hi Jordan, the "rotate" command has a "camera" argument. Does it help if you set that to zero? rotate [0,0,1],360, object=3hmx_ant, origin=3hmx_ant, camera=0 Cheers, Thomas Jordan Willis wrote, On 09/17/12 02:55: > Hello, > > I'm making a movie, and I think I really got it down! However, I

[PyMOL] movie help, rotating around an objects own center of mass.

2012-09-16 Thread Jordan Willis
Hello, **First, I'd like to apologize if you are receiving this message more than once. I kept sending it from the wrong email name** I'm making a movie, and I think I really got it down! However, I'm having trouble with independent rotations. I have nine independent objects, of which three I

[PyMOL] movie help, rotating around an objects own center of mass.

2012-09-16 Thread Jordan Willis
Hello, I'm making a movie, and I think I really got it down! However, I'm having trouble with independent rotations. I have nine independent objects, of which three I'm trying to get to rotate their own z-axis. Is this possible? Let me show you what I mean :) frame 30 rotate [0,0,1],360