Re: [PyMOL] ball stick representation problem

2017-06-17 Thread Gianluca Tomasello
Oh well, if i can raytrace normally there shouldn't be problems. Thank you. Gianluca Il 16 giu 2017 15:45, "Thomas Holder" ha scritto: > Hi Gianluca, > > It looks like "stick_ball" setting support never made it into the sticks > shader of Open-Source PyMOL. It works with: > > - Incentive PyMOL

Re: [PyMOL] ball stick representation problem

2017-06-16 Thread Thomas Holder
Hi Gianluca, It looks like "stick_ball" setting support never made it into the sticks shader of Open-Source PyMOL. It works with: - Incentive PyMOL (all rendering modes) - Open Source PyMOL in ray tracing and with use_shaders=0 Cheers, Thomas > On Jun 15, 2017, at 11:32 AM, Gianluca Tomasel

[PyMOL] ball stick representation problem

2017-06-16 Thread Gianluca Tomasello
Hi, I am following the instructuions on https://pymolwiki.org/index.php/Ball_and_Stick to make a ball and stick representation. I would like to use only stick representation to accomplish this task, and I finded the last method in the page is not working properly on my version of pymol (1.8.4.0) s