Oh well, if i can raytrace normally there shouldn't be problems. Thank you.
Gianluca
Il 16 giu 2017 15:45, "Thomas Holder" ha
scritto:
> Hi Gianluca,
>
> It looks like "stick_ball" setting support never made it into the sticks
> shader of Open-Source PyMOL. It works with:
>
> - Incentive PyMOL
Hi Gianluca,
It looks like "stick_ball" setting support never made it into the sticks shader
of Open-Source PyMOL. It works with:
- Incentive PyMOL (all rendering modes)
- Open Source PyMOL in ray tracing and with use_shaders=0
Cheers,
Thomas
> On Jun 15, 2017, at 11:32 AM, Gianluca Tomasel
Hi, I am following the instructuions on
https://pymolwiki.org/index.php/Ball_and_Stick to make a ball and stick
representation. I would like to use only stick representation to accomplish
this task, and I finded the last method in the page is not working properly
on my version of pymol (1.8.4.0)
s