Re: [PyMOL] Using Shaders

2012-02-22 Thread QT
Dear Jason, I have two GeForce GTS 450. They're not sli. The driver is pretty new. The gap glitch has miraculously gone away...I do not know why. Also I didn't mention that the rendering from from a 1.3 session file, but I don't think that matters? The "set cylinder_shader_ff_workaround, on"

Re: [PyMOL] Using Shaders

2012-02-22 Thread Jason Vertrees
Hi Quyen, What kind of video card are you using? Based on the rendering I'm guessing Quadro or Intel Mobile. If Quadro try, set cylinder_shader_ff_workaround, on There is a known bug in some Quadro cards which this setting fixes. Cheers, -- Jason On Wed, Feb 22, 2012 at 1:03 PM, QT wrote: >

[PyMOL] Using Shaders

2012-02-22 Thread QT
Dear all, Is there a way to use the shaders without the unsightly gaps in the models? Shaders on Shaders off