el" as PyMOL offers so easily especially the depth cuing.
Cheers,
Tom
-Original Message-
From: Tsjerk Wassenaar [mailto:tsje...@gmail.com]
Sent: Saturday, October 24, 2009 11:46 AM
To: Seth Harris
Cc: pymol-users@lists.sourceforge.net
Subject: Re: [PyMOL] Rendering in parts
Hi Seth,
Well, you're partly right that you wouldn't need to load all of the
scene in to memory. But, don't forget that shadows can be cast from
one end of the scene to another. These long range effects would be
even more pronounced when reflections were present, like they may be
with POV Ray. In
Hi Tsjerk,
Ok, yes, I see your point now. I was unaware of the memory aspects not being
helped by the rendering in parts, so I did not catch the deliberate
redirection you had done! However, Tom's method would be able to avoid the
too large memory issue since if the viewport only 'saw' one little p
Hi Seth,
Rendering in parts does not avoid taking the whole scene in memory.
That is a more important obstacle than the size of the image. That is
why Warren suggested using the hash_max setting, which will alleviate
the memory dependence of the ray tracing, avoiding crashing. The
raytracing in pa