[PyMOL] Re: [ccp4bb]: Pymol stereo question

2003-06-05 Thread Richard Gillilan
On Wednesday, June 4, 2003, at 07:53 PM, Tim F wrote: The fact that points on the object that are very close to the viewer or very far away appear double (and out of focus) is also exactly what happens with real vision. Here's an experiment to try: True, but you're describing horizontal (d

RE: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd)

2003-06-04 Thread JP Cartailler
rge.net [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of JP Cartailler Sent: Wednesday, June 04, 2003 11:14 AM To: pymol-users@lists.sourceforge.net Subject: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd) Very true. It would be great to have a feature where we have access to a camera o

[PyMOL] Re: [ccp4bb]: Pymol stereo question

2003-06-04 Thread Tim F
On Wed, 4 Jun 2003, Richard Gillilan wrote: > > The fact that points on the object that are very close to the viewer or > very far away appear double (and out of focus) is also exactly what > happens with real vision. Here's an experiment to try: > True, but you're describing horizontal (distance

RE: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd)

2003-06-04 Thread Warren L. DeLano
half Of JP Cartailler Sent: Wednesday, June 04, 2003 11:14 AM To: pymol-users@lists.sourceforge.net Subject: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd) Very true. It would be great to have a feature where we have access to a camera object, with control of the: 1. camera root (where the camera)

[PyMOL] Re: [ccp4bb]: Pymol stereo question

2003-06-04 Thread Richard Gillilan
I experimented with this method a decade ago when I was working on a stereo 16mm film for the late Kent Wilson. The parallel line-of-sight method was described in a popular book on stereo methods .. sorry I don't remember the reference and it would take a lot of digging to find it. To be honest,

[PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd)

2003-06-04 Thread JP Cartailler
Very true. It would be great to have a feature where we have access to a camera object, with control of the: 1. camera root (where the camera) 2. camera target (where it's looking) 3. focal length control 4. and all associated 6D transforms. :) JP -- Forwarded message -- Da

[PyMOL] RE: [ccp4bb]: Pymol stereo question

2003-06-04 Thread Warren L. DeLano
You're both right. "Perfect" ray-traced stereo pictures are impossible in PyMOL because the built-in ray tracer is limited to an orthographic projection. Unfortunately, I optimized all the vector code for this, so we're talking a major rewrite to change that : (. Rotating by a sm

[PyMOL] RE: [ccp4bb]: Pymol stereo question

2003-06-04 Thread jparrish
>> ray angle=-3 >> png image1.png >> ray angle=3 >> png image2.png >> > >This method of generating stereo images is correct, but also leads to >quite a bit of vertical parallax (the so-called "toe-in" projection) - >this is why many stereoscopic images are hard to view properly (usually, >edges of

[PyMOL] RE: [ccp4bb]: Pymol stereo question

2003-06-04 Thread Tim F
On Wed, 4 Jun 2003, Warren L. DeLano wrote: > > ray angle=-3 > png image1.png > ray angle=3 > png image2.png > This method of generating stereo images is correct, but also leads to quite a bit of vertical parallax (the so-called "toe-in" projection) - this is why many stereoscopic images are ha

[PyMOL] RE: [ccp4bb]: Pymol stereo question

2003-06-04 Thread Warren L. DeLano
Flip, Thanks for answering that question -- actually, the new PyMOL release (version 0.88, downloadable from http://pymol.sf.net ) makes this a little easier. ray angle=-3 png image1.png ray angle=3 png image2.png This is superior to using the "turn" command because it also rotates the light