On Wednesday, June 4, 2003, at 07:53 PM, Tim F wrote:
The fact that points on the object that are very close to the viewer
or
very far away appear double (and out of focus) is also exactly what
happens with real vision. Here's an experiment to try:
True, but you're describing horizontal (d
rge.net
[mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of JP
Cartailler
Sent: Wednesday, June 04, 2003 11:14 AM
To: pymol-users@lists.sourceforge.net
Subject: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd)
Very true.
It would be great to have a feature where we have access to a camera
o
On Wed, 4 Jun 2003, Richard Gillilan wrote:
>
> The fact that points on the object that are very close to the viewer or
> very far away appear double (and out of focus) is also exactly what
> happens with real vision. Here's an experiment to try:
>
True, but you're describing horizontal (distance
half Of JP
Cartailler
Sent: Wednesday, June 04, 2003 11:14 AM
To: pymol-users@lists.sourceforge.net
Subject: [PyMOL] RE: [ccp4bb]: Pymol stereo question (fwd)
Very true.
It would be great to have a feature where we have access to a camera
object, with control of the:
1. camera root (where the camera)
I experimented with this method a decade ago when I was working
on a stereo 16mm film for the late Kent Wilson. The parallel
line-of-sight method was described in a popular book on stereo methods
.. sorry I don't remember the reference and it would take a lot of
digging to find it.
To be honest,
Very true.
It would be great to have a feature where we have access to a camera
object, with control of the:
1. camera root (where the camera)
2. camera target (where it's looking)
3. focal length control
4. and all associated 6D transforms.
:)
JP
-- Forwarded message --
Da
You're both right.
"Perfect" ray-traced stereo pictures are impossible in PyMOL
because the built-in ray tracer is limited to an orthographic
projection. Unfortunately, I optimized all the vector code for this, so
we're talking a major rewrite to change that : (.
Rotating by a sm
>> ray angle=-3
>> png image1.png
>> ray angle=3
>> png image2.png
>>
>
>This method of generating stereo images is correct, but also leads to
>quite a bit of vertical parallax (the so-called "toe-in" projection) -
>this is why many stereoscopic images are hard to view properly (usually,
>edges of
On Wed, 4 Jun 2003, Warren L. DeLano wrote:
>
> ray angle=-3
> png image1.png
> ray angle=3
> png image2.png
>
This method of generating stereo images is correct, but also leads to
quite a bit of vertical parallax (the so-called "toe-in" projection) -
this is why many stereoscopic images are ha
Flip,
Thanks for answering that question -- actually, the new PyMOL release
(version 0.88, downloadable from http://pymol.sf.net ) makes this a
little easier.
ray angle=-3
png image1.png
ray angle=3
png image2.png
This is superior to using the "turn" command because it also rotates the
light
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