Hi Steve,
yes, the "scene" command has a "message" argument:
PyMOL> scene ?
Usage: scene [ key [, action [, message [, view [, color [, active [,
rep [, frame [, animate [, new_key [, hand [, quiet
Example:
PyMOL> scene 001, store, Your Message Here
Cheers,
Thomas
Soisson, Step
: [PyMOL] CGO fixed in space
Hi Tim,
We don't yet have advanced screen-stabilized objects. In the meantime consider,
wizard message, Your Message Here
Cheers,
-- Jason
On Mon, Apr 15, 2013 at 6:43 PM, Someone Else wrote:
> Hi,
>
> is it possible to define a CGO object (e.g
Hi Tim,
We don't yet have advanced screen-stabilized objects. In the meantime consider,
wizard message, Your Message Here
Cheers,
-- Jason
On Mon, Apr 15, 2013 at 6:43 PM, Someone Else wrote:
> Hi,
>
> is it possible to define a CGO object (e.g. a text) that wouldn't move when
> a user rotate
Hi Tim,
No, that is not possible. And a workaround isn't simple. You can wrap the
CGO object and place it each time you need it, using the information stored
in the viewing matrix.
Cheers,
Tsjerk
On Tue, Apr 16, 2013 at 1:43 AM, Someone Else wrote:
> Hi,
>
> is it possible to define a CGO ob
Hi,
is it possible to define a CGO object (e.g. a text) that wouldn't move when
a user rotates the scene? For example, a graphics title in the top left
corner
Tim
--
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