Re: [PyMOL] VRML export

2016-09-23 Thread Paul Paukstelis
Thanks, Jared. I did ultimately find it there. Looks like what I was shooting for isn't likely to be very straightforward. From what I can tell, it doesn't seem that any of the atom information gets passed into RayRender. --p On 09/23/2016 12:34 PM, Sampson, Jared M. wrote: > Hi Paul - > > The

Re: [PyMOL] VRML export

2016-09-23 Thread Sampson, Jared M.
Hi Paul - The relevant function used for VRML export is RayRenderVRML2() in layer1/Ray.cpp. Cheers, Jared > On Sep 22, 2016, at 11:43 AM, Paul Paukstelis > wrote: > > Greetings, > > I've started playing with 3D printing some ball-and-stick models > (primarily nucleic acids). I've worked