Thanks, Jared.
I did ultimately find it there. Looks like what I was shooting for isn't
likely to be very straightforward. From what I can tell, it doesn't seem
that any of the atom information gets passed into RayRender.
--p
On 09/23/2016 12:34 PM, Sampson, Jared M. wrote:
> Hi Paul -
>
> The
Hi Paul -
The relevant function used for VRML export is RayRenderVRML2() in
layer1/Ray.cpp.
Cheers,
Jared
> On Sep 22, 2016, at 11:43 AM, Paul Paukstelis
> wrote:
>
> Greetings,
>
> I've started playing with 3D printing some ball-and-stick models
> (primarily nucleic acids). I've worked