Re: [PyMOL] 1.5 version runs slow with "large" objects

2012-02-16 Thread Jason Vertrees
Hi Vitali, For the new graphics/performance you want set use_shaders, 1 not set use_shaders, 0 But, on your card if you get better performance the feel free to switch back to the old rendering. What does PyMOL output on the console when you start it? Please copy that into an email for me. Ch

Re: [PyMOL] 1.5 version runs slow with "large" objects

2012-02-16 Thread Vitali Stanevich
Jason, I do not have .pymorc file. But when I set "use_shaders" to 0, then everything becomes fast and nice. I guess I just can turn on shaders only as the final step before ray_tracing. Thanks for help, Vitali On Thu, Feb 16, 2012 at 1:22 PM, Jason Vertrees < jason.vertr...@schrodinger.com> wr

Re: [PyMOL] 1.5 version runs slow with "large" objects

2012-02-16 Thread Jason Vertrees
Hi Vitaly, It looks like the 7150M has only 57 megs of dedicated memory. Once you exhaust that your performance will decrease dramatically. I'l contact NVidia and see if they have any suggestions. Also, do you have a ~/.pymolrc file? If so, what's in it? For the new graphics to perform, you need

Re: [PyMOL] 1.5 version runs slow with "large" objects

2012-02-16 Thread Vitali Stanevich
Jason, I did install latest driver for a card (295.20) from nvidia site. The problem still exists. Any other suggestions? Thanks, Vitali On Wed, Feb 15, 2012 at 9:14 AM, Jason Vertrees < jason.vertr...@schrodinger.com> wrote: > Hi Vitaly, > > Have you installed the latest graphics drivers for y

Re: [PyMOL] PyMol API equivalent for 'create complex'

2012-02-16 Thread Thomas Holder
Hi Ritu, most of the script looks fine. See below for comments. On 16.02.2012 01:02, Rituparna Sengupta wrote: > Hi, I tried using 'or'. I didn't get any errors, but now that I'm checking > the outputs, I found that I got the area for just the ligand and not the > complex, when I use 'get_area'