Re: [PyMOL] custom textures

2011-08-31 Thread Jason Vertrees
Hi all, This is neat enough that I bet it gets implemented (relatively) soon. If someone would like to, please file this on the open-source tracker. I'll update the case when it's done. Cheers, -- Jason On Wed, Aug 31, 2011 at 11:11 AM, Arne Dieckmann wrote: > Hi Shiven, > > thanks a lot, but

Re: [PyMOL] custom textures

2011-08-31 Thread Arne Dieckmann
Hi Shiven, thanks a lot, but this is not really what I was looking for. I would like to have a new representation or a script that I can load from within python. Anyway, for some special cases I might have a look at the Blender option. Best, Arne On Aug 31, 2011, at 7:01 AM, Shivender Sha

Re: [PyMOL] custom textures

2011-08-31 Thread Ricardo O. S. Soares
Hello Shiven, thanks for the Blender tip! Cheers!   ---  Ricardo O. S. Soares , PhD Student. Group of Biological Physics - Department of Physics & Chemistry Faculty of Pharmaceutical Sciences at Ribeirão Preto - University of São Paulo. > >De: Shivender S

Re: [PyMOL] custom textures

2011-08-31 Thread Shivender Shandilya
Hi Arne, If you are familiar with Blender, you could setup a bump-map or other texture(s) and apply it to any/all atoms. Here's how you can get your structure into Blender: http://pymolwiki.org/index.php/Blender Good luck! Best, Shiven On Aug 30, 2011, at 5:37 PM, Arne Dieckmann wrote: > Hi