What's been added? I didn't see a changelog. . .
(the 'dss' command, by the way, looks unbelievably awesome.)
On Sat, 25 Oct 2003, Warren L. DeLano wrote:
> (in a whisper)
>
> I'm still in the process of building binaries, but pioneers are welcome
> to start downloading 0.92, if your platform i
(in a whisper)
I'm still in the process of building binaries, but pioneers are welcome
to start downloading 0.92, if your platform is represented. It has been
a long time since our last release, so proceed with caution!
http://sourceforge.net/project/showfiles.php?group_id=4546
Please bring an
Florian,
The main trick is to use an X11/Fink build of PyMOL. Under 10.3, I'm
hoping OpenGL performance under X11 will be more that of the native
version -- any early returns on this yet?
For proficient developers with X11 installed, there another trick you
can try: Link source-built PyMOL agai
On 24 oct. 03, at 11:59, Warren L. DeLano wrote:
Florian,
The main trick is to use an X11/Fink build of PyMOL. Under 10.3, I'm
hoping OpenGL performance under X11 will be more that of the native
version -- any early returns on this yet?
I'm using Panther and it seems that the OpenGL performa
On 24 oct. 03, at 11:59, Warren L. DeLano wrote:
Florian,
The main trick is to use an X11/Fink build of PyMOL. Under 10.3, I'm
hoping OpenGL performance under X11 will be more that of the native
version -- any early returns on this yet?
I'm using Panther and it seems that the OpenGL performa