update intel microcode to 20220809

2022-08-09 Thread Jonathan Gray
release notes https://github.com/intel/Intel-Linux-Processor-Microcode-Data-Files/releases/tag/microcode-20220809 Processor | Stepping | F-M-S/PI| Products :---|:-|:|:- SKX-SP | B1 | 06-55-03/97 | Xeon Scalable SKX-SP | H0/M

Re: update Vulkan ports to latest sdk 1.3.224.1

2022-08-29 Thread Jonathan Gray
On Fri, Aug 26, 2022 at 10:03:12PM -0400, Thomas Frohwein wrote: > Hi, > > Here is an update to the latest Vulkan SDK 1.3.224.1, along with > glslang to 11.11.0. Tested here on my Intel Tigerlake setup without > regressions in vulkaninfo, vkcube, and vkquake. Also tested with > VK_INSTANCE_LAYERS=

Re: update Vulkan ports to latest sdk 1.3.224.1

2022-08-29 Thread Jonathan Gray
On Mon, Aug 29, 2022 at 10:00:54PM +1000, Jonathan Gray wrote: > On Fri, Aug 26, 2022 at 10:03:12PM -0400, Thomas Frohwein wrote: > > Hi, > > > > Here is an update to the latest Vulkan SDK 1.3.224.1, along with > > glslang to 11.11.0. Tested here on my In

Re: update Vulkan ports to latest sdk 1.3.224.1

2022-09-05 Thread Jonathan Gray
On Mon, Aug 29, 2022 at 10:00:54PM +1000, Jonathan Gray wrote: > On Fri, Aug 26, 2022 at 10:03:12PM -0400, Thomas Frohwein wrote: > > Hi, > > > > Here is an update to the latest Vulkan SDK 1.3.224.1, along with > > glslang to 11.11.0. Tested here on my In

Re: [big-endian] unbreak graphics/webp-pixbuf-loader

2022-09-21 Thread Jonathan Gray
On Wed, Sep 21, 2022 at 10:13:44PM -0400, George Koehler wrote: > graphics/webp-pixbuf-loader failed in the ongoing powerpc bulk, but > this looks easy to fix. OpenBSD doesn't have , so use > (on big-endian platforms like powerpc and sparc64). With > this patch, "make package" works and "make te

Re: [big-endian] unbreak graphics/webp-pixbuf-loader

2022-09-21 Thread Jonathan Gray
On Wed, Sep 21, 2022 at 11:18:17PM -0400, George Koehler wrote: > On Thu, 22 Sep 2022 12:28:56 +1000 > Jonathan Gray wrote: > > > On Wed, Sep 21, 2022 at 10:13:44PM -0400, George Koehler wrote: > > This uses the compiler builtin __BYTE_ORDER__ instead of endian.h > >

Re: New port: net/kismet

2005-06-25 Thread Jonathan Gray
On Sun, Jun 26, 2005 at 01:32:22AM +, Baldur Sigurðsson wrote: > hi > > compiling runs smoothly without errors on i386, but when I run it > (having configured the /etc/kismet.conf and all) I get this: > > # kismet_server > Will drop privs to baldur (1000) gid 1000 > No specific sources given

update amdgpu firmware to 20230804

2023-08-06 Thread Jonathan Gray
r.xz EXTRACT_FILES= ${DISTNAME}/{LICENSE.\*,\*.bin} -REVISION= 0 MAINTAINER=Jonathan Gray HOMEPAGE= https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/amdgpu -#MASTER_SITES= https://cdn.kernel.org/pub/linux/kernel/firmware/ -MASTER_SITES= https:/

Re: new intel code for fw_update

2023-08-08 Thread Jonathan Gray
for those wondering, the _DUPLICATE files are all older versions 06-ba-02 ver: 4119 date: 06062023 06-ba-02_DUPLICATE ver: 4112 date: 0023 06-ba-03 ver: 4119 date: 06062023 06-ba-03_DUPLICATE ver: 4112 date: 0023 06-be-00 ver: 0011 date: 04122023 06-be-00_DUPLICATE ve

update amd microcode to 20230809

2023-08-09 Thread Jonathan Gray
-firmware-${FW_VER} -EXTRACT_SUFX= .tar.xz +FW_VER=20230809 +DISTNAME= linux-firmware-f2eb058afc57348cde66852272d6bf11da1eef8f +#DISTNAME= linux-firmware-${FW_VER} +#EXTRACT_SUFX= .tar.xz EXTRACT_FILES= ${DISTNAME}/{LICENSE.\*,amd-ucode} MAINTAINER=Jonathan Gray

support additional HTTP redirections in net/luasocket

2008-11-03 Thread Jonathan Gray
This makes luasocket work with 303 See Other and 307 Temporary Redirect HTTP redirections, similiar to what ftp(1) already does. 303 in particular is something youtube sometimes returns. thoughts? Index: Makefile === RCS file: /cvs

UPDATE: lua 5.1.4

2008-11-06 Thread Jonathan Gray
5.1.4 is a bugfix release, see http://www.lua.org/bugs.html for more information. Index: Makefile === RCS file: /cvs/ports/lang/lua/Makefile,v retrieving revision 1.34 diff -u -p -r1.34 Makefile --- Makefile19 Apr 2008 17:59:32 -0

Re: NEW: games/openarena

2009-01-20 Thread Jonathan Gray
On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > > On Sun, 18 Jan 2009, Matthias

Re: NEW: games/openarena

2009-01-20 Thread Jonathan Gray
On Tue, Jan 20, 2009 at 11:53:18PM +1100, Jonathan Gray wrote: > On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > &

UPDATE: games/scummvm 0.13.0

2009-03-06 Thread Jonathan Gray
Update to 0.13.0 which adds support for Bud Tucker in Double Trouble and the The 7th Guest among other things, and enable MADE (aka return to zork/enhanced manhole) and tinsel (Discworld 1/2) engines. Only tested on amd64 thus far, planning on dusting off the sparc and sparc64 here over the weeken

UPDATE: scummvm-tools 0.13.0

2009-03-06 Thread Jonathan Gray
Update scummvm-tools to 0.13.0, this is a set of script decompilers, resource recompressors/extractors/encoders useful for games/scummvm. wxwidgets frontend not included as it seems fairly useless. As per main scummvm update only tested on amd64 at the moment with sparc and sparc64 on the todo li

update sysutils/dtb to linux 5.6

2020-04-10 Thread Jonathan Gray
=sysutils @@ -14,7 +13,7 @@ MAINTAINER= Jonathan Gray https://cdn.kernel.org/pub/linux/kernel/v4.x/ +MASTER_SITES= https://cdn.kernel.org/pub/linux/kernel/v5.x/ EXTRACT_SUFX= .tar.xz #MASTER_SITES= https://git.kernel.org/torvalds/t/ PKG_ARCH= * Index: distinfo

unbreak devel/jsoncpp on arm

2015-06-03 Thread Jonathan Gray
c++ -o buildscons/linux-gcc-4.2.1/src/test_lib_json/main.o -c -O2 -pipe -Iinclude -I. src/test_lib_json/main.cpp src/test_lib_json/main.cpp: In member function 'virtual void TestValueTestnull::runTestCase()': src/test_lib_json/main.cpp:285: error: 'null' is not a member of 'Json::Value' scons: **

UPDATE: libyajl 2.1.0

2015-07-10 Thread Jonathan Gray
There is an abi addition of yajl_gen_reset() hence the minor crank. The port is converted to use the archive tarball instead of the previous otherwise the directory structure has a short git hash in it. Index: Makefile === RCS file:

Re: [opam-devel] openbsd ocaml 4.02.3 + opam 1.2.2 upgrade

2015-08-16 Thread Jonathan Gray
On Sun, Aug 16, 2015 at 03:02:37PM +0100, Anil Madhavapeddy wrote: > On 14 Aug 2015, at 15:40, Anil Madhavapeddy wrote: > > > > On 3 Aug 2015, at 18:58, Anil Madhavapeddy wrote: > >> > >> This rather large ports diff does an update of the OCaml ports to 4.02.3: > >> http://www.recoil.org/~avsm/

Re: UPDATE: devel/coccinelle

2015-09-10 Thread Jonathan Gray
On Thu, Sep 10, 2015 at 05:33:31PM +0100, Stuart Henderson wrote: > Depends on recently submitted devel/ocaml-parmap. > http://marc.info/?l=openbsd-ports&m=144189988907219&w=2 > > Lightly tested only. I installed texlive_base and its odd deps like clisp but that doesn't seem to be enough. It loo

Re: gcc/4.9 -msse4.2

2015-10-15 Thread Jonathan Gray
On Thu, Oct 15, 2015 at 08:09:57PM +0100, Stuart Henderson wrote: > On 2015/10/15 18:16, Pascal Stumpf wrote: > > On Wed, 14 Oct 2015 18:18:21 +0100, Stuart Henderson wrote: > > > The gcc 4.9 port supports -msse4.2, but our assembler doesn't > > > support (at least some of the) opcodes that it uses

Re: quake2 crashes

2015-11-04 Thread Jonathan Gray
On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > quake2 on amd64 current. > > This problem was also reported two years ago, but the "fix" was apparently to > use a different port which wasn't committed? > > http://marc.info/?l=openbsd-ports&m=137740862509593&w=2 I think we should j

change plan9/sam to updated fork

2019-11-11 Thread Jonathan Gray
The version as released in 1998 keeps crashing, among many other things the updated fork supports scalable fonts. https://github.com/deadpixi/sam describes other changes. Index: Makefile === RCS file: /cvs/ports/plan9/sam/Makefile,v r

Re: mips64 bulk build report

2019-12-13 Thread Jonathan Gray
On Fri, Dec 13, 2019 at 12:48:32PM +, v...@openbsd.org wrote: > bulk build on octeon.ports.openbsd.org > started on Fri Dec 6 16:27:53 UTC 2019 > finished at Thu Dec 12 18:01:28 UTC 2019 > lasted 07D01h33m > done with kern.version=OpenBSD 6.6-current (GENERIC.MP) #1: Tue Dec 10 > 16:07:33 UTC

Re: [NEW] VA-API for OpenBSD

2019-12-13 Thread Jonathan Gray
On Sat, Dec 14, 2019 at 04:55:51AM +0300, Vadim Zhukov wrote: > сб, 14 дек. 2019 г. в 04:07, Brad DeMorrow : > > > > First of all, thank you for taking the time to review and test this Vadim. > > Comments inline below. > > I have questions about using autotools for the intel-vaapi-driver port, so

Re: [NEW] VA-API for OpenBSD

2019-12-13 Thread Jonathan Gray
On Sat, Dec 14, 2019 at 01:27:39AM -0600, Brad DeMorrow wrote: > On Sat, Dec 14, 2019 at 1:16 AM Vadim Zhukov wrote: > > > сб, 14 дек. 2019 г. в 08:25, Vadim Zhukov : > > > > > > сб, 14 дек. 2019 г. в 06:10, Brad DeMorrow : > > > > > > > > Thank you both, this is very helpful for me. > > > > Atta

Re: [NEW] VA-API for OpenBSD

2019-12-14 Thread Jonathan Gray
On Sun, Dec 15, 2019 at 12:14:30AM -0500, Bryan Steele wrote: > I did a dirty, awful thing. For r600/radeonsi gallium drivers it seems > neccessary to compile Mesa with --enable-va for this to work. That said, > it seems that installing the shared libraries from this build is > enough to make the v

Re: [NEW] VA-API for OpenBSD

2019-12-15 Thread Jonathan Gray
On Sun, Dec 15, 2019 at 07:45:07PM +0300, Vadim Zhukov wrote: > вс, 15 дек. 2019 г. в 19:29, Brad DeMorrow : > > > > Based on feedback from Bryan and Vadim, the following has been tested: > > libva: Bryan and Vadim > > intel-vaapi-driver: Vadim (Bryan compiled a different VA-API driver for his > >

Re: mips64 bulk build report

2019-12-17 Thread Jonathan Gray
On Tue, Dec 17, 2019 at 02:40:32PM +, Visa Hankala wrote: > On Sat, Dec 14, 2019 at 12:03:07AM +1100, Jonathan Gray wrote: > > On Fri, Dec 13, 2019 at 12:48:32PM +, v...@openbsd.org wrote: > > > bulk build on octeon.ports.openbsd.org > > > started on

Re: plan9port is broken and installs unnecessary junk

2019-12-18 Thread Jonathan Gray
On Thu, Dec 19, 2019 at 09:03:10AM +0200, goleo . wrote: > https://www.youtube.com/watch?v=0-Ch-B7ICk0 > > Having runtime dependency on gv is overkill (also why > set ghostscript as runtime dependency when gv has it > as runtime dependency?) which installs harmful bloatware > not needed by Plan 9

Re: update games/eduke32 for ion fury compatibility

2019-12-23 Thread Jonathan Gray
On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > This patch updates eduke32 to last version and enable playing Ion Fury > > most of the diff comes from the following thread > https://marc.info/?l=openbsd-misc&m=156907261602397&w=2 > > tested Ion Fury, works fine on an old T400 (s

Re: update games/eduke32 for ion fury compatibility

2019-12-24 Thread Jonathan Gray
On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > Le Tue, 24 Dec 2019 10:46:41 +1100, > Jonathan Gray a écrit : > > > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > > > This patch updates eduke32 to last version and enabl

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > > Le Tue, 24 Dec 2019 10:46:41 +1100, > > Jonathan Gray a écrit : > > > > > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rap

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > > > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > > >

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote: > On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > > &

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 09:28:34PM -0800, Ryan Freeman wrote: > On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote: > > On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > > > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > > >

Re: [update] RedEclipse 2.0.0

2019-12-30 Thread Jonathan Gray
On Mon, Dec 30, 2019 at 06:05:23AM +0200, Leo wrote: > please don't punch me for removing subpackaging Send patches inline and not as attachments. Do not do things like remove ONLY_FOR_ARCHS or multi packages in diffs to update a port. Especially with no justification. Making whitespace changes

Re: [NEW] games/nblood

2019-12-30 Thread Jonathan Gray
On Mon, May 13, 2019 at 01:01:03PM +0200, Solene Rapenne wrote: > Hi > > I made a port of NBlood engine to play the game "Blood" if you own the > proprietary assets. > > nblood is a fork of eduke32 to make blood works, so I reused most of the > games/eduke32 Makefile. nblood is also GPLv2. Here

Re: sysutils/u-boot port build fails on armv7

2020-01-08 Thread Jonathan Gray
On Sun, Jan 05, 2020 at 01:19:01PM -0500, dbar...@cs.williams.edu wrote: > >Synopsis: sysutils/u-boot port build fails on armv7 > >Category: ports > >Environment: > System : OpenBSD 6.6 > Details : OpenBSD 6.6-stable (GENERIC) #2: Fri Jan 3 14:00:36 EST > 2020 >

Re: [macppc/hppa] Unbreak games/nblood

2020-01-25 Thread Jonathan Gray
On Sat, Jan 25, 2020 at 03:54:13PM +0100, Charlene Wendling wrote: > Hi! > > NBlood requires atomics on powerpc, as seen in the current powerpc bulk: > > > enet.cpp:(.text+0x2e20): undefined reference to `__atomic_load_8' > > enet.cpp:(.text+0x2e98): undefined reference to > > `__atomic_compare_

Re: UPDATE: QEMU 1.3.1

2013-01-29 Thread Jonathan Gray
Sadly this does not unbreak qemu-system-arm for emulating zaurus, which last worked in 1.2.1. Ie qemu-system-arm -M spitz -serial stdio -kernel bsd.rd -portrait should get to an install prompt.

Re: UPDATE: QEMU 1.3.1

2013-01-30 Thread Jonathan Gray
On Tue, Jan 29, 2013 at 10:16:14PM -0500, Brad Smith wrote: > On Wed, Jan 30, 2013 at 02:10:07PM +1100, Jonathan Gray wrote: > > Sadly this does not unbreak qemu-system-arm for emulating zaurus, > > which last worked in 1.2.1. > > > > Ie > > qemu-system-arm -M s

Re: new: gcc/4.8

2013-03-26 Thread Jonathan Gray
On Tue, Mar 26, 2013 at 04:09:33PM +0100, Pascal Stumpf wrote: > On Tue, 26 Mar 2013 15:47:45 +0100, Pascal Stumpf wrote: > > So here's the final version of GCC 4.8.0. Tested by me on amd64, i386, > > powerpc and by jsg some time ago on hppa. sparc64 hasn't been tested > > yet, so it's disabled f

UPDATE net/enet to 1.3.7

2013-04-04 Thread Jonathan Gray
Seems to be mostly bugfixes with some additional functions. Still protocol compatible with other 1.3.x releases. Tested with wip sauerbraten and redeclipse ports. Index: Makefile === RCS file: /cvs/ports/net/enet/Makefile,v retrievin

NEW: games/redeclipse

2013-04-11 Thread Jonathan Gray
Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments. The port is mar

NEW: games/sauerbraten

2013-04-11 Thread Jonathan Gray
Sadly this is not a game about eating sauerbraten and contains no mention of Knoedel, rather: Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the

Re: NEW: games/redeclipse

2013-04-12 Thread Jonathan Gray
On Fri, Apr 12, 2013 at 03:37:28PM +1000, Jonathan Gray wrote: > Red Eclipse is a single-player and multi-player first-person > ego-shooter, built as a total conversion of Cube Engine 2, > which lends itself toward a balanced gameplay, completely at > the control of map makers, while m

Re: NEW: games/sauerbraten

2013-04-12 Thread Jonathan Gray
On Fri, Apr 12, 2013 at 03:44:20PM +1000, Jonathan Gray wrote: > Sadly this is not a game about eating sauerbraten and contains > no mention of Knoedel, rather: > > Cube 2: Sauerbraten is a free multiplayer/singleplayer first person > shooter, built as a major redesign of the Cube

Re: NEW: games/sauerbraten

2013-04-12 Thread Jonathan Gray
On Fri, Apr 12, 2013 at 12:07:22PM -0700, Ryan Freeman wrote: > On Fri, Apr 12, 2013 at 05:41:33PM +1000, Jonathan Gray wrote: > > On Fri, Apr 12, 2013 at 03:44:20PM +1000, Jonathan Gray wrote: > > > Sadly this is not a game about eating sauerbraten and contains > > > no

Re: NEW: games/sauerbraten

2013-04-13 Thread Jonathan Gray
On Fri, Apr 12, 2013 at 11:22:53PM -0700, Ryan Freeman wrote: > > > > > > > This does indeed fix sauerbraten on amd64. definitely ok rfreeman@ now! > > crap, apparently that run was lucky. still crashes on trying to load > server browser almost every time... > > > > > redeclipse is still cra

Re: update sysutils/arm-trusted-firmware to 1.6

2018-10-20 Thread Jonathan Gray
On Sat, Oct 20, 2018 at 11:42:56PM +0200, Mark Kettenis wrote: > > Date: Sun, 23 Sep 2018 23:15:44 +1000 > > From: Jonathan Gray > > > > Update to 1.6 and build the newly added a64/h5 platform support that can > > hopefully replace the atf-allwinner port. > >

Re: update sysutils/arm-trusted-firmware to 1.6

2018-10-21 Thread Jonathan Gray
On Sun, Oct 21, 2018 at 01:08:47PM +0200, Mark Kettenis wrote: > > Date: Sun, 21 Oct 2018 11:24:01 +1100 > > From: Jonathan Gray > > > > On Sat, Oct 20, 2018 at 11:42:56PM +0200, Mark Kettenis wrote: > > > > Date: Sun, 23 Sep 2018 23:15:

Re: Fix luajit

2018-10-22 Thread Jonathan Gray
On Mon, Oct 22, 2018 at 12:01:30PM +0200, Mark Kettenis wrote: > >From naddy@'s lld ports failure list: > > benchmarks/wrk string table non-null terminated > > This is caused by an off-by-one in luajit that has been fixed > upstream. > > https://repo.or.cz/luajit-2.0.git/commitdiff/7dbf

Re: i386 test build with LLD: failures

2018-11-10 Thread Jonathan Gray
On Tue, Nov 06, 2018 at 03:06:18PM +, Stuart Henderson wrote: > ==> ./archivers/zip > ==> ./audio/deadbeef > ==> ./audio/ocp > ==> ./emulators/BasiliskII > ==> ./emulators/dgen-sdl > ==> ./emulators/mupen64plus/core > ==> ./emulators/uae > ==> ./games/allegro > ==> ./games/eduke32 > ==> ./games

disable eduke32 assembly to fix lld build

2018-11-11 Thread Jonathan Gray
Disable i386 assembly to avoid a text relocation fixing the lld build. This also fixes building with PIE and LTO on i386. Index: Makefile === RCS file: /cvs/ports/games/eduke32/Makefile,v retrieving revision 1.18 diff -u -p -r1.18 Ma

update u-boot-pinebook to 20181109

2018-11-17 Thread Jonathan Gray
Adds support for pinebooks with 1080p panels. Compile tested only. Index: Makefile === RCS file: /cvs/ports/sysutils/u-boot-pinebook/Makefile,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 Makefile --- Makefile11 Feb 2018 00:

Re: update u-boot-pinebook to 20181109

2018-11-18 Thread Jonathan Gray
On Mon, Nov 19, 2018 at 12:35:32AM +0100, Peter Hessler wrote: > For some reason I had to regenerate the distinfo for > u-boot-pinebook-file2include.patch, but otherwise it works for me on my > 720p pinebook. > > OK Thanks, I went back to a normal patch to file2include and committed this.

NEW: fonts/tamsyn-font

2018-12-01 Thread Jonathan Gray
Tamsyn is a monospaced bitmap font for programming. It is available in 5x9, 6x12, 7x13, 7x14, 8x15, 8x16 and 10x20 sizes in regular and bold styles. http://www.fial.com/~scott/tamsyn-font/ tamsyn-font.tgz Description: application/tar-gz

Re: new: games/xonotic 0.8.2

2018-12-03 Thread Jonathan Gray
On Sat, Dec 01, 2018 at 10:26:16PM +0100, Klemens Nanni wrote: > Initially ported by jsg@ based on Pascal's nexuiz port between 2013 and > 2015 in openbsd-wip[0], here's an updated version bump with small tweaks. > > The game does not require any code patching to work just fine on my > X230, fragg

Re: NEW: games/bstone

2018-12-25 Thread Jonathan Gray
On Tue, Dec 25, 2018 at 10:35:02AM -0500, Brian Callahan wrote: > Hi ports -- > > Attached is a new port, games/bstone. BStone is a source port of Blake Stone > FPS game series engine. > > --- > pkg/DESCR: > BStone is a source port of the Blake Stone game series games Aliens of > Gold and Planet

Re: NEW: games/bstone

2018-12-26 Thread Jonathan Gray
On Wed, Dec 26, 2018 at 09:24:18AM -0500, Brian Callahan wrote: > > > On 12/25/18 6:26 PM, Jonathan Gray wrote: > > On Tue, Dec 25, 2018 at 10:35:02AM -0500, Brian Callahan wrote: > > > Hi ports -- > > > > > > Attached is a new port, games/bstone. BSt

Re: NEW: games/bstone

2018-12-26 Thread Jonathan Gray
On Wed, Dec 26, 2018 at 06:06:14PM -0500, Brian Callahan wrote: > > > On 12/26/18 6:00 PM, Jonathan Gray wrote: > > On Wed, Dec 26, 2018 at 09:24:18AM -0500, Brian Callahan wrote: > > > > > > On 12/25/18 6:26 PM, Jonathan Gray wrote: > > > > On

Re: fix devel/tbb on aarch64

2018-12-29 Thread Jonathan Gray
On Sat, Dec 29, 2018 at 07:18:22PM +0100, Pascal Stumpf wrote: > This is enough to get tbb to build and test successfully on aarch64. > > > Index: patches/patch-build_OpenBSD_inc > === > RCS file: patches/patch-build_OpenBSD_inc > di

Re: NEW: games/bstone

2018-12-29 Thread Jonathan Gray
On Fri, Dec 28, 2018 at 11:17:33AM -0500, Brian Callahan wrote: > > > On 12/26/18 6:52 PM, Brian Callahan wrote: > > > > > > On 12/26/18 6:43 PM, Jonathan Gray wrote: > > > On Wed, Dec 26, 2018 at 06:06:14PM -0500, Brian Callahan wrote: > > > >

update inteldrm firmware for linux 4.19

2019-01-06 Thread Jonathan Gray
inteldrm does not currently use firmware but a drm 4.19 update being worked on will. This update packages the subset of i915 files referenced in the 4.19 code and directly uses an archive from cgit as a distfile. Index: Makefile ===

new: sysutils/firmware/amdgpu

2019-01-06 Thread Jonathan Gray
Package up the amdgpu firmware using linux-firmware cgit snapshot as a distfile. This is firmware for newer amd radeon parts which aren't handled by radeondrm. amdgpu.tgz Description: application/tar-gz

Re: WIP: LLVM 7.0.1

2019-01-17 Thread Jonathan Gray
On Thu, Jan 17, 2019 at 11:48:08AM -0500, Brad Smith wrote: > On Wed, Jan 16, 2019 at 07:19:17PM -0500, Brad Smith wrote: > > Here is a work in progress diff to update the LLVM/Clang port to > > LLVM 7.0.1. > >=20 > > Code generation is broken at the moment on amd64. I don't know what > > the issue

Re: WIP: LLVM 7.0.1

2019-01-17 Thread Jonathan Gray
On Thu, Jan 17, 2019 at 08:39:24PM -0500, Brad Smith wrote: > On Fri, Jan 18, 2019 at 09:52:14AM +1100, Jonathan Gray wrote: > > On Thu, Jan 17, 2019 at 11:48:08AM -0500, Brad Smith wrote: > > > On Wed, Jan 16, 2019 at 07:19:17PM -0500, Brad Smith wrote: > > > > Here

Re: WIP: LLVM 7.0.1

2019-01-18 Thread Jonathan Gray
On Fri, Jan 18, 2019 at 03:58:57PM +1100, Jonathan Gray wrote: > On Thu, Jan 17, 2019 at 08:39:24PM -0500, Brad Smith wrote: > > On Fri, Jan 18, 2019 at 09:52:14AM +1100, Jonathan Gray wrote: > > > On Thu, Jan 17, 2019 at 11:48:08AM -0500, Brad Smith wrote: > > > >

Re: Stupid distfile name...

2013-11-30 Thread Jonathan Gray
On Sat, Nov 30, 2013 at 10:43:03PM +0100, Mats O Jansson wrote: > > I'm looking at updating geo/osm-gps-map to version 1.0.1. > > But the source is https://github.com/nzjrs/osm-gps-map/archive/1.0.1.tar.gz > > Using the name 1.0.1.tar.gz in /usr/ports/distfiles seems stupid. How do I > solve th

UPDATE: textproc/p5-Text-CSV 1.32

2014-01-05 Thread Jonathan Gray
Update to Text::CSV 1.32. Seems to pass regression tests without issue. Index: Makefile === RCS file: /cvs/ports/textproc/p5-Text-CSV/Makefile,v retrieving revision 1.10 diff -u -p -r1.10 Makefile --- Makefile11 Mar 2013 11:42:44

Re: UPDATE: LLVM 3.4

2014-01-10 Thread Jonathan Gray
On Mon, Jan 06, 2014 at 04:50:03PM -0500, Brad Smith wrote: > Here is an update to LLVM 3.4. > > Any additional testing welcome. > > OK? > Here is a diff that lets xenocara build with XENOCARA_BUILD_GALLIUM=llvm using a commit from mesa git that doesn't seem to be in the 9.2 branch yet: http://

freeglut needs a REVISION bump for atexit change

2014-02-02 Thread Jonathan Gray
I've run into a situation where on both i386 and amd64 machines the OpenGL window of crack-attack won't run. After running ktrace I see: "/usr/local/bin/crack-attack:/usr/local/lib/libglut.so.5.0: undefined symbol 'atexit' It looks like at least a REVISION crank is needed here as otherwise pkg_

Re: UPDATE: LLVM 3.4

2014-04-01 Thread Jonathan Gray
On Mon, Jan 06, 2014 at 04:50:03PM -0500, Brad Smith wrote: > Here is an update to LLVM 3.4. > > Any additional testing welcome. > > OK? One thing I wasn't expecting when testing this was the new requirement of linking against terminfo when linking the llvm libraries. While this llvm update is

Re: NEW: games/residualvm

2014-04-05 Thread Jonathan Gray
On Sat, Apr 05, 2014 at 02:16:37AM -0600, Anthony J. Bentley wrote: > Hi, > > ResidualVM is a game engine reimplementation that allows you to play 3D > adventure game Grim Fandango. > > ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A > software renderer is also included for ma

NEW: devel/sparse

2014-04-14 Thread Jonathan Gray
sparse is a c frontend and a static analysis backend. With the following diff to cdefs.h it can be used in a similiar way to scan-build by setting CC=cgcc. The llvm backend and the gtk ast inspector are disabled in the port. Index: cdefs.h

UPDATE: cppcheck 1.64

2014-04-30 Thread Jonathan Gray
As cppcheck is now built with -std=c++0x it can no longer use the base gcc. Release notes can be found at http://sourceforge.net/p/cppcheck/news/2014/03/cppcheck-164/ Index: Makefile === RCS file: /cvs/ports/devel/cppcheck/Makefile,v

UPDATE: cppcheck 1.65

2014-05-23 Thread Jonathan Gray
As cppcheck is now built with -std=c++0x it can no longer use the base gcc. Should the backtrace/backtrace_symbols use be converted to use devel/libexecinfo ? Index: Makefile === RCS file: /cvs/ports/devel/cppcheck/Makefile,v retriev

Re: UPDATE: cppcheck 1.65

2014-05-23 Thread Jonathan Gray
On Fri, May 23, 2014 at 10:46:15AM +0200, David Coppa wrote: > On Fri, May 23, 2014 at 10:39 AM, Jonathan Gray wrote: > > As cppcheck is now built with -std=c++0x it can no longer > > use the base gcc. > > Does this work with llvm or is it requiring a more modern libstdc++

UPDATE: chocolate-doom 2.0.0

2014-05-23 Thread Jonathan Gray
Index: Makefile === RCS file: /cvs/ports/games/chocolate-doom/Makefile,v retrieving revision 1.14 diff -u -p -r1.14 Makefile --- Makefile11 Oct 2013 23:49:34 - 1.14 +++ Makefile21 May 2014 05:55:02 - @@ -1,7 +1,8 @

Re: UPDATE: chocolate-doom 2.0.0

2014-05-25 Thread Jonathan Gray
On Sat, May 24, 2014 at 12:03:10PM -0700, Ryan Freeman wrote: > > Thanks, I've had this for awhile but I don't think I can > update anything on cvs.openbsd.org anymore. > > Your patch looks fine to me, tho a bit different. > > I don't think gamesdir is needed anymore and just execgamesdir. > >

Re: NEW: uhexen2

2014-05-25 Thread Jonathan Gray
On Sat, May 24, 2014 at 05:39:14PM +0100, Edd Barrett wrote: > Hexen II anyone? > > Single player works pretty well on my X230t. Have no figured out how to use > the multiplayer server yet. > > I have only enabled the GL clients for now. > > Note, you need the pak files from the original game.

Re: NEW: uhexen2

2014-05-26 Thread Jonathan Gray
On Sun, May 25, 2014 at 04:57:37PM +0100, Edd Barrett wrote: > On Sun, May 25, 2014 at 09:57:30PM +1000, Jonathan Gray wrote: > > The binaries were compiled by changing the ENABLE_OLD_RETAIL and > > ENABLE_OLD_DEMO settings in h2config.h to 1 and then make DEMO=1 > > It see

UPDATE: yaml-cpp 0.5.1

2014-06-15 Thread Jonathan Gray
The following diff updates yaml-cpp to 0.5.1. It is required for a future openxcom update. The only other port that depends on it is graphics/opencolorio which only supports it an unreleased version https://github.com/imageworks/OpenColorIO/pull/345 Index: Makefile ===

UPDATE: openxcom 1.0.0

2014-06-15 Thread Jonathan Gray
The following diff updates openxcom to 1.0.0. Requires the previously posted yaml-cpp update. Uses MODGCC4 as it requires cpuid.h which isn't provided in base gcc and going by experience with Mesa the clang version is incompatible with gcc. Index: Makefile

Re: UPDATE: openxcom 1.0.0

2014-06-15 Thread Jonathan Gray
On Sun, Jun 15, 2014 at 10:38:51AM -0400, Brian Callahan wrote: > > On 06/15/14 07:14, Jonathan Gray wrote: > >The following diff updates openxcom to 1.0.0. > >Requires the previously posted yaml-cpp update. > > > >Uses MODGCC4 as it requires cpuid.h which isn'

Re: UPDATE: yaml-cpp 0.5.1

2014-06-15 Thread Jonathan Gray
On Sun, Jun 15, 2014 at 10:19:28AM -0400, Brian Callahan wrote: > > On 06/15/14 07:06, Jonathan Gray wrote: > >The following diff updates yaml-cpp to 0.5.1. > >It is required for a future openxcom update. > > > >The only other port that depends on it is graphics/open

update intel microcode to 20190514

2019-05-14 Thread Jonathan Gray
moved to github with prior release == 20190514 Release == -- Updates upon 20190312 release -- Processor Identifier Version Products ModelStepping F-MO-S/PI Old->New new platforms VLV C0 6-37-8/02

Re: update intel microcode to 20190514

2019-05-14 Thread Jonathan Gray
https://www.intel.com/content/www/us/en/security-center/advisory/intel-sa-00233.html https://www.intel.com/content/dam/www/public/us/en/documents/corporate-information/SA00233-microcode-update-guidance_05132019.pdf On Wed, May 15, 2019 at 03:09:24AM +1000, Jonathan Gray wrote: > moved to git

Re: PATCH: include-what-you-use needs libLLVM-7.so at runtime

2019-05-22 Thread Jonathan Gray
On Wed, May 22, 2019 at 12:39:47PM +0200, Jeremie Courreges-Anglas wrote: > On Tue, Feb 12 2019, Stuart Henderson wrote: > > On 2019/02/12 22:39, Jonathan Gray wrote: > >> On Mon, Feb 11, 2019 at 09:03:52PM +0100, Caspar Schutijser wrote: > >> > Hi, > >>

Re: [NEW] games/nblood

2019-05-24 Thread Jonathan Gray
On Mon, May 13, 2019 at 01:01:03PM +0200, Solene Rapenne wrote: > Hi >=20 > I made a port of NBlood engine to play the game "Blood" if you own the > proprietary assets. >=20 > nblood is a fork of eduke32 to make blood works, so I reused most of the > games/eduke32 Makefile. nblood is also GPLv2. R

Re: vulkan ports

2019-05-27 Thread Jonathan Gray
On Mon, May 27, 2019 at 11:25:28AM -0700, Thomas Frohwein wrote: > My main concern here is that I think this should have a MAINTAINER. > jsg@, you didn't add yourself, so I interpret this as that you would > prefer these ports be maintained by someone else? I am offering to be > MAINTAINER, but if

Re: patch: emulators/dosbox add 'dyncore', 'ne2000', 'nosplash' flavours

2019-06-01 Thread Jonathan Gray
On Sun, Jun 02, 2019 at 06:34:22AM +0200, zeurk...@volny.cz wrote: > "Thomas Frohwein" wrote: > > > > For the record, I'm against dynamic core and against disabling the > > splash. I'm indifferent regarding ne2000. > > Since the latter seems to be the least controversial, perhaps meshould > trim

Re: include-what-you-use: ship docs, use python 3, other nits

2019-06-10 Thread Jonathan Gray
/include-what-you-use.org > +HOMEPAGE=https://include-what-you-use.org > MASTER_SITES= ${HOMEPAGE}/downloads/ > WRKDIST= ${WRKDIR}/include-what-you-use > > MAINTAINER= Jonathan Gray > > # BSD > -PERMIT_PACKAGE_CDROM=Yes > +PERMIT_PACKAGE= Yes >

Re: vulkan ports

2019-06-18 Thread Jonathan Gray
On Tue, Jun 18, 2019 at 06:16:34PM -0600, Thomas Frohwein wrote: > Updated and fixed vulkan ports attached. Tested with vkQuake 1.02.1 and > vkcube. > > [...] > > glslang missing email address in MAINTAINER > > fixed > > > spirv-tools should use GH_TAGNAME v2019.3 [...] > > fixed > > > vulkan-

Re: vulkan ports

2019-06-20 Thread Jonathan Gray
On Wed, Jun 19, 2019 at 12:26:05AM -0600, Thomas Frohwein wrote: > On Wed, Jun 19, 2019 at 03:15:15PM +1000, Jonathan Gray wrote: > [...] > > This collection of ports no longer seems to work on inteldrm with ivy > > bridge. > > > > spirv-headers-1.4.1 SPIRV-Heade

Re: vulkan ports

2019-06-22 Thread Jonathan Gray
On Thu, Jun 20, 2019 at 03:03:33PM -0600, Thomas Frohwein wrote: > On Thu, Jun 20, 2019 at 05:22:53PM +1000, Jonathan Gray wrote: > [...] > > > I hit an abort trap with coredump on both Skylake and Vega 64 (the > > > latter w/ amdgpu). I don't recall an issue with vulk

Re: New: games/vkquake - fork of quakespasm using Vulkan API

2019-06-22 Thread Jonathan Gray
On Sat, Jun 22, 2019 at 12:09:33PM -0600, Thomas Frohwein wrote: > Hi, > > Please find attached a port of vkQuake. It shares many similarities > with games/quakespasm which it is based on; except for the use of > Vulkan as the graphics API. > > There are 2 reasons to add this as yet another quake

Re: [wip] devel/llvm 8.0.0

2019-07-06 Thread Jonathan Gray
On Sat, Jul 06, 2019 at 05:19:57PM +0200, Jeremie Courreges-Anglas wrote: > On Thu, Jul 04 2019, Jeremie Courreges-Anglas wrote: > > On Tue, Jul 02 2019, Charlene Wendling wrote: > >> Hi! > >> > >>> On Sun, Jun 30 2019, Sebastien Marie wrote: > >>> > On Sun, Jun 30, 2019 at 12:55:44AM +0200, Jer

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