Re: Kirigami 1.0 feedback

2016-04-04 Thread Marco Martin
On Monday 04 April 2016, Dirk Hohndel wrote: > > As I already stated in my reply to sebas: Yes, you have convinced me that > > a back button makes sense for iOS. And yes, having it somewhere in > > between other buttons doesn't feel right, so the usual top-left corner > > makes sense. I don't think

Re: Kirigami 1.0 feedback

2016-04-04 Thread Dirk Hohndel
> On Apr 4, 2016, at 08:08, Thomas Pfeiffer wrote: > > On Sonntag, 3. April 2016 23:35:29 CEST Dirk Hohndel wrote: >>> >> My current thinging is that I may end up doing just that in the iOS >> version. Having a back button somewhere that isn't a corner feels very >> weird when I play with it.

Re: Kirigami 1.0 feedback

2016-04-04 Thread Marco Martin
On Monday 04 April 2016, Thomas Pfeiffer wrote: > Yes, I agree. Let iOS users have their hard-to reach button, they're used > to it anyway and - as Robert Helling's post on the Subsurface mailing list > hints o - many or most of them have probably already adapted the way they > hold their devices t

Re: Kirigami 1.0 feedback

2016-04-04 Thread Thomas Pfeiffer
On Sonntag, 3. April 2016 23:35:29 CEST Dirk Hohndel wrote: > > Is deleting a dive using the context drawer so unwieldy that it has to be > > avoided at all cost? > > I actually have found that it's good that you challenge my ideas here... > I looked at a bunch of Android and iOS apps and at how t

Re: Kirigami 1.0 feedback

2016-04-04 Thread Thomas Pfeiffer
On Montag, 4. April 2016 13:05:15 CEST Sebastian Kügler wrote: > On Sunday, April 03, 2016 11:35:29 PM Dirk Hohndel wrote: > > BUT (and you knew there would be one): Swipe for "back key" is hard for > > us. We can't really do it when looking at dive details, and it feels > > really alien to iOS use

Re: Kirigami 1.0 feedback

2016-04-04 Thread Dirk Hohndel
On Mon, Apr 04, 2016 at 03:40:50PM +0200, Marco Martin wrote: > On Sunday 03 April 2016, you wrote: > > > the patch is fine, but I would prefer the property to be called "opened" > > > that even if doesn't shound great, is the name of an analogous property > > > for OverlayDrawer, so i would like t

Re: Kirigami 1.0 feedback

2016-04-04 Thread Marco Martin
On Sunday 03 April 2016, you wrote: > > the patch is fine, but I would prefer the property to be called "opened" > > that even if doesn't shound great, is the name of an analogous property > > for OverlayDrawer, so i would like to keep the naming consistent. can > > you adapt it? or i can push then

Re: Kirigami 1.0 feedback

2016-04-04 Thread Sebastian Kügler
On Sunday, April 03, 2016 11:35:29 PM Dirk Hohndel wrote: > BUT (and you knew there would be one): Swipe for "back key" is hard for > us. We can't really do it when looking at dive details, and it feels > really alien to iOS users. And the back key on iOS is always, always, > always, in every app,

Re: Kirigami 1.0 feedback

2016-04-03 Thread Dirk Hohndel
On Mon, Apr 04, 2016 at 03:02:05AM +0200, Thomas Pfeiffer wrote: > On Sunday, 3 April 2016 11:42:31 CEST Dirk Hohndel wrote: > > > Well, doesn't need to be blurred home screen. Could be the blurred copy of > > what you are moving. Or just an oddly shaded area. Just so it looks > > intentional. >

Re: Kirigami 1.0 feedback

2016-04-03 Thread Thomas Pfeiffer
On Sunday, 3 April 2016 11:42:31 CEST Dirk Hohndel wrote: > Well, doesn't need to be blurred home screen. Could be the blurred copy of > what you are moving. Or just an oddly shaded area. Just so it looks > intentional. Yes, and our visual designer is already working on a background image/pattern

Re: Kirigami 1.0 feedback

2016-04-03 Thread Dirk Hohndel
-- Sent from my phone > On Apr 3, 2016, at 11:11, Marco Martin wrote: > > >> 2. connected to this, if the keyboard opens, now the bottom of the page is >> the upper edge of the keyboard and the action button is shown at the right >> spot, but the drawer(s) and the drawer handle(s) are not m

Re: Kirigami 1.0 feedback

2016-04-03 Thread Marco Martin
On Saturday 02 April 2016, Dirk Hohndel wrote: > 1. handling the keyboard on iOS and Android - with Qt5.6 it's possible to > do a better job at handling the bottom margin when the virtual keyboard > opens and closes. I was able to still get this to go wrong occasionally, > but I can't reproduce the

Re: Kirigami 1.0 feedback

2016-04-03 Thread Marco Martin
On Sunday 03 April 2016, Dirk Hohndel wrote: > I'm not sure if this is "good QML" - Marco or anyone, feel free to comment > and improve. It took me an embarrassingly long time to make this work, but > I consider this a learning experience (and I believe I learned a lot > today). I would like to gi

Re: Kirigami 1.0 feedback

2016-04-02 Thread Dirk Hohndel
Responding to myself again... must be a sign of approaching senility... On Sat, Apr 02, 2016 at 09:55:51AM -0500, Dirk Hohndel wrote: > > > > > I think this is our consolidated feedback: > > > > > > - make it an intentional action; stop at the top when scrolling, but when > > > the user stops

Re: Kirigami 1.0 feedback

2016-04-02 Thread Dirk Hohndel
On Sat, Apr 02, 2016 at 04:38:43PM +0200, Thomas Pfeiffer wrote: > even though you addresses Marco, let me comment on your suggestions so Marco > knows what's "Kirigami design approved": Bad habit of mine to address one person instead of all of you... > > I have spent quite a few hours on portin

Re: Kirigami 1.0 feedback

2016-04-02 Thread Thomas Pfeiffer
On Freitag, 1. April 2016 22:44:03 CEST Dirk Hohndel wrote: > Hi Marco, Hi Dirk, even though you addresses Marco, let me comment on your suggestions so Marco knows what's "Kirigami design approved": > I have spent quite a few hours on porting Subsurface-mobile to Kirigami > 1.0 and playing with

Re: Kirigami 1.0 feedback

2016-04-02 Thread Dirk Hohndel
Responding to myself to add some clarifications based on some more discussions with some of the testers... On Fri, Apr 01, 2016 at 10:44:03PM -0500, Dirk Hohndel wrote: > > 5. the margin at the top when pulling down a list (e.g., our dive list) > seems HUGE and unintuitive. It really looks like a

Kirigami 1.0 feedback

2016-04-01 Thread Dirk Hohndel
Hi Marco, I have spent quite a few hours on porting Subsurface-mobile to Kirigami 1.0 and playing with the new features and options. I think this is coming along nicely. Many of the new things I like, the new naming feels natural, this is really a huge step forward. But of course, if I'm writing