---
tests/shaders/shader_runner_gles_workarounds.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/shader_runner_gles_workarounds.h
b/tests/shaders/shader_runner_gles_workarounds.h
index d3ab77506..77956f6b9 100644
--- a/tests/shaders/shader_runner_gles_workaroun
Current workaround assumes that glMapBuffer and glMapBufferRange
'access' bitfield uses the same values, when it is not.
---
.../shaders/shader_runner_gles_workarounds.h | 19 +--
1 file changed, 17 insertions(+), 2 deletions(-)
diff --git a/tests/shaders/shader_runner_gles_worka
Alejandro Piñeiro (2):
shader_runner: fix error checking on MapBuffer gles workaround
shader_runner: get proper access bitfield when calling MapBufferRange
.../shaders/shader_runner_gles_workarounds.h | 21 ---
1 file changed, 18 insertions(+), 3 deletions(-)
--
2.19.1
___
On Thursday, 2019-04-11 11:14:41 +0200, Alejandro Piñeiro wrote:
> ---
> tests/shaders/shader_runner_gles_workarounds.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/shaders/shader_runner_gles_workarounds.h
> b/tests/shaders/shader_runner_gles_workarounds.h
> ind
Verified access bitfield values from spec, series:
Reviewed-by: Tapani Pälli
On 4/11/19 12:14 PM, Alejandro Piñeiro wrote:
Alejandro Piñeiro (2):
shader_runner: fix error checking on MapBuffer gles workaround
shader_runner: get proper access bitfield when calling MapBufferRange
.../sh
Without this the last two contexts that are created will not
have been destroyed when exiting the test. This creates a race
condition in Mesa between any threads that might be using
glsl_types and the atexit() callback that destroys these types.
---
tests/glx/glx-multithread-shader-compile.c | 1 +