Using fragment shader without second color output should not hang gpu
when dual source blending is enabled.
It hanged Intel gen8+ GPUs when discarding fragments and depth test
being enabled.
There is also safeguard against lack of second color output in radeonsi.
v2: by Ilia Mirkin
- Set suppo
Hello,
Thanks for review)
Regards,
Andrii.
On Wed, Jun 27, 2018 at 6:18 AM, Timothy Arceri
wrote:
> On 22/06/18 18:36, andrii.simiklit wrote:
>
>> Hello,
>>
>> It would be great If somebody could take a look this test)
>> This test against following bug:
>> https://bugs.freedesktop.org/show_bu
The fourfold increase in the test failure condition
is due to its unstable work. The old condition was left,
but the test result was changed from fail to warn, added
fail condition.
Cc: Michel Dänzer
Cc: Emil Velikov
Signed-off-by: Illia Iorin
---
tests/spec/glx_oml_sync_control/timing.c | 5 +
On Mon, Jul 9, 2018 at 9:09 PM, Illia Iorin wrote:
> The fourfold increase in the test failure condition
> is due to its unstable work. The old condition was left,
> but the test result was changed from fail to warn, added
> fail condition.
>
Hi, can you clarify what the commit message wrt. "four