On Mon, Aug 14, 2017 at 10:21:13AM -0700, Dylan Baker wrote:
> Quoting Arkadiusz Hiler (2017-08-14 05:09:01)
> > Currently, if a test from provided testlist fails to be discovered by
> > the framework, piglit blows up with an exception.
> >
> > This is both good - for consistency/early errors - an
https://bugs.freedesktop.org/show_bug.cgi?id=99649
arkadiusz.hi...@intel.com changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
just a heads up. unless there are objections, I plan to push this in
few days
Jan
On Fri, 2017-08-04 at 16:38 -0400, Jan Vesely wrote:
> based on 9f65c0a26 "cl: Add tests for 24-bit div / rem optimization" by Matt
> Arsenault
>
> Signed-off-by: Jan Vesely
> ---
> tests/cl/program/execute/scal
Eric Anholt writes:
> dEQP provides some coverage for texture and renderbuffer formats being
> supported, but doesn't test that the storage reports appropriate
> sizes. We can't test textures easily becase GetTexLevelParameter
> doesn't exist, but GetRenderbufferParameter can let us test
> rende
From: Marek Olšák
---
.../execution/16in-1out.shader_test| 76 ++
.../execution/1in-1out.shader_test | 72
2 files changed, 148 insertions(+)
create mode 100644
tests/spec/arb_tessellation_shader/execution/16in-1out.shade
All switch cases did the same thing. Spotted by Eric Anholt.
---
tests/glean/tfbo.cpp | 62 +++-
1 file changed, 18 insertions(+), 44 deletions(-)
diff --git a/tests/glean/tfbo.cpp b/tests/glean/tfbo.cpp
index 1768956..288fb0e 100644
--- a/tests/gl
Reviewed-by: Timothy Arceri
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On 08/07/2017 11:21 AM, Thomas Hellstrom wrote:
Fix the following problems with this test:
1) The spec is not referring to glXChooseVisual attributes, only to
glXChooseFBConfig attributes. So use glXChooseFBConfig.
2) Make sure we have an alpha channel.
3) Call piglit_dispatch_default_init bef
Skip testing MSAA textures if GL_MAX_SAMPLES = 0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102123
---
tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 12
1 file changed, 12 insertions(+)
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c