On 12/05/2017 10:19 AM, Roland Scheidegger wrote:
Am 05.12.2017 um 17:43 schrieb Brian Paul:
Instead of using a fixed number of samples, query the
GL_MAX_COLOR_TEXTURE_SAMPLES or GL_MAX_DEPTH_TEXTURE_SAMPLES value
and use those.
Fixes failures with llvmpipe and VMware driver when MSAA is disabl
Am 05.12.2017 um 17:43 schrieb Brian Paul:
> Instead of using a fixed number of samples, query the
> GL_MAX_COLOR_TEXTURE_SAMPLES or GL_MAX_DEPTH_TEXTURE_SAMPLES value
> and use those.
>
> Fixes failures with llvmpipe and VMware driver when MSAA is disabled.
> ---
> tests/spec/arb_texture_multisa
Instead of using a fixed number of samples, query the
GL_MAX_COLOR_TEXTURE_SAMPLES or GL_MAX_DEPTH_TEXTURE_SAMPLES value
and use those.
Fixes failures with llvmpipe and VMware driver when MSAA is disabled.
---
tests/spec/arb_texture_multisample/errors.c| 10 +-
tests/spec/arb_text