Re: [Piglit] [PATCH] Test that ES frag shader with invariant outputs compiles

2019-01-10 Thread Dylan Baker
I missed Tim's email, please ignore this. Quoting Dylan Baker (2019-01-10 09:16:42) > Please do not put anything in tests/glslparsertest/, these tests belong in in > tests/spec/glsl-es-1.00 and tests/spec/glsl-es-3.00 respectively. > > Quoting Danylo Piliaiev (2019-01-09 09:35:16) > > In all GLSL

Re: [Piglit] [PATCH] Test that ES frag shader with invariant outputs compiles

2019-01-10 Thread Dylan Baker
Please do not put anything in tests/glslparsertest/, these tests belong in in tests/spec/glsl-es-1.00 and tests/spec/glsl-es-3.00 respectively. Quoting Danylo Piliaiev (2019-01-09 09:35:16) > In all GLSL ES versions output variables in fragment shader are allowed > to be invariant. > > From Sect

Re: [Piglit] [PATCH] Test that ES frag shader with invariant outputs compiles

2019-01-09 Thread Timothy Arceri
On 10/1/19 4:35 am, Danylo Piliaiev wrote: In all GLSL ES versions output variables in fragment shader are allowed to be invariant. From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec: "Only the following variables may be declared as invariant: ... - Built-in special var

[Piglit] [PATCH] Test that ES frag shader with invariant outputs compiles

2019-01-09 Thread Danylo Piliaiev
In all GLSL ES versions output variables in fragment shader are allowed to be invariant. From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec: "Only the following variables may be declared as invariant: ... - Built-in special variables output from the fragment shader." From S