I missed Tim's email, please ignore this.
Quoting Dylan Baker (2019-01-10 09:16:42)
> Please do not put anything in tests/glslparsertest/, these tests belong in in
> tests/spec/glsl-es-1.00 and tests/spec/glsl-es-3.00 respectively.
>
> Quoting Danylo Piliaiev (2019-01-09 09:35:16)
> > In all GLSL
Please do not put anything in tests/glslparsertest/, these tests belong in in
tests/spec/glsl-es-1.00 and tests/spec/glsl-es-3.00 respectively.
Quoting Danylo Piliaiev (2019-01-09 09:35:16)
> In all GLSL ES versions output variables in fragment shader are allowed
> to be invariant.
>
> From Sect
On 10/1/19 4:35 am, Danylo Piliaiev wrote:
In all GLSL ES versions output variables in fragment shader are allowed
to be invariant.
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec:
"Only the following variables may be declared as invariant:
...
- Built-in special var
In all GLSL ES versions output variables in fragment shader are allowed
to be invariant.
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec:
"Only the following variables may be declared as invariant:
...
- Built-in special variables output from the fragment shader."
From S