Conor McTernan wrote:
Coding wise, I currently read the text in from a file, then put the text
into an array, each line being a seperate entry in the array. I then
create a PNG image approx 490*1848(i change the image size depending on
the amount of text). I dont do anything really strange in my im
I managed to fix my problem, it seems that it was taking so long
because of the consturction of a for loop of mine. I was calling the
ImagePNG function too early, menaing it seemed to take forever to execute.
it's now running at a fraction of it's original time.
Conor
On Mon, Feb 25, 2002 at
hmm, sounds like a good idea, i'll give it a try.
it seems too, that if i dont break up my text, i.e. print all of it in one
long line, it runs a lot faster
i'm running this under Win2k, i got a PIII i dunno how many mhz(it's a
college PC, and everything is locked down on me) but i'd guess at
Holy cow that's a big graphic.
20 seconds does sound a tad long, but might not be depending on the
server and memory - what are the specs?
What might possibly speed it up a bit is to create multiple small
versions first (20 one line graphics, for example) and build them all
together at the en
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