As far as scalability goes, there's actually a game we're referencing a lot
to help us make it work at the get go called Kingdom of Loathing (
http://www.kingdomofloathing.com ). This game seems to have on average
around 1,000-1,500 users on at any given time. I've noticed when visiting
the page a
I've recently begun work on a web-based RPG game with some friends, and have
recently been thinking about the best solution for loading and saving
persistent variables like player life/stats and other information. I am both
familiar with sessions and mysql for saving and loading variables, and
tha
2 matches
Mail list logo