I am having trouble getting NBOpenGL to work. I started with the Pharo 3.0
image from (http://pharo.org/download) and registered/configured NBOpenGL
from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL
(ConfigurationOfNBOpenGL-RonieSalgado.18.mcz). The instructions there are a
little confusing sin
Thanks for the help. I'll try to get it working. I haven't found an example
of instantiating a StateTracker or a StateTracker class.
Where is the version of Roassal3D that works with the latest NBOpenGL?
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OK, I've found the R3StateTracker and am working from that.
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A number of text editing keys don't work like I expect. For example, Home and
End don't do anything and Command-left/right don't behave as they do
elsewhere in the system.
How can I fix these mappings/behaviors?
Thanks.
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Thanks Stephan. Unfortunately it looks like the problem is deeper. The
Home/End (as well as Insert and others) key events don't actually make to
the image from the VM. keyUp is received but not keyDown or keystroke. Still
looking into why.
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OK, I have fixed the problem with a patch to the Pharo VM. I cannot claim to
understand what is going on with the keyboard handling there but I see what
is missing.
Now, how should I go about submitting this patch for inclusion in the VM?
diff --git a/platforms/iOS/vm/OSX/sqSqueakOSXCGView.m
b/pl
Thanks for the help Ben. Submitted!
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This is the sort of thing Smalltalk seems well suited for (live coding w/
value and iteration display). Does anyone know of something like it that has
been done before in Smalltalk?
I don't have a good link to a demonstration purely of the Playground but
there is a little info here: https://develo
Here's an example of the Playground in use:
https://developer.apple.com/library/prerelease/ios/recipes/xcode_help-source_editor/ExploringandEvaluatingSwiftCodeinaPlayground/ExploringandEvaluatingSwiftCodeinaPlayground.html#//apple_ref/doc/uid/TP40009975-CH26
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