I know that jb updated the code some days ago but no more.
Ronie wanted to split
NBOpenGL / Roassal
in three separate packages
But I do not know the status of that,
On 28 Jan 2014, at 14:36, Stephan Eggermont wrote:
>
Esteban wrote:
> it is not possible to show the roassal3d version (no idea what is the status
> of it)?
That would be great, but I think there are a few layouts missing for that
currently.
But it is only tuesday...
Making SourceCity work on Pharo3 should be easier for someone aware
of the chang
I saw one couple of days ago, it was quite cool :)
I cc Milton so he can tell you more :)
Ben
On 28 Jan 2014, at 11:08, Esteban Lorenzano wrote:
> it is not possible to show the roassal3d version (no idea what is the status
> of it)?
>
> Esteban
>
> On 28 Jan 2014, at 14:36, Stephan Eggermon
it is not possible to show the roassal3d version (no idea what is the status of
it)?
Esteban
On 28 Jan 2014, at 14:36, Stephan Eggermont wrote:
> Works in Pharo 2.0, but is not loadable in Pharo 3. I’d love to be able to
> show it in Moose 5.0 this saturday, instead of
> with a fuel dump of t