Hello Peter
A hint, but not yet the solution
World griddingOnOff.
toggles the grid for morphs.
World setGridSpec.
Allows to set the grid.
World griddingOn
tells if the grid is on or off
The commands above affect morphs,
Morph new openInWorld
but not the windows (N
Hi,
is it possible to somehow "constraint" the movement of windows (Nautilus,
Playground, ..., SystemWindow, ...)?
E.g. I want for them to only move (or "snap") only at steps of e.g. 20
pixels.
So sort of snap-to-20-pixel-grid behavior.
Thanks,
Peter