Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-05-05 Thread Serge Stinckwich
On Fri, May 1, 2015 at 12:15 PM, stepharo wrote: > > > Le 27/4/15 09:36, Ronie Salgado a écrit : > > Hello Mr. Lusa, > > Sorry for not answering earlier, I added the missing support for the > rotations by adding some methods that changes the internal scene node > orientation. I also did a small re

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-05-01 Thread stepharo
Le 27/4/15 09:36, Ronie Salgado a écrit : Hello Mr. Lusa, Sorry for not answering earlier, I added the missing support for the rotations by adding some methods that changes the internal scene node orientation. I also did a small refactoring in the support for orientation, because I received

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-27 Thread Lusa Nicolas
Hello it's me again, I've been playing around a little and found a bug which makes all rotations the same. No matter which rotation you call it is always going to rotate around the X axis. I guess that is due the fact that all the three rotations end up calling: (self class xrot: angle) * self,

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-27 Thread Lusa Nicolas
Hello mr. Salgado, I've just tried it out really quickly and it looks awesome! Looking forward to use it in my project. Thank you! Cheers, Nicolas On Apr 27, 2015, at 9:36 AM, Ronie Salgado mailto:ronies...@gmail.com>> wrote: Hello Mr. Lusa, Sorry for not answering earlier, I added the miss

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-27 Thread Ronie Salgado
Hello Mr. Lusa, Sorry for not answering earlier, I added the missing support for the rotations by adding some methods that changes the internal scene node orientation. I also did a small refactoring in the support for orientation, because I received email with an implementation of quaternions that

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-26 Thread Lusa Nicolas
Hello mr. Bergel, I actually have done something really simple. On the construction of a cube shape in WDGeometryBuilder I simply made a method looking as follows: WDGeometryBuilder>>#addCubeWithWidth: height: depth: rotatedBy: . In the method I simply use the angle to compute the rotation wh

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-24 Thread Alexandre Bergel
Hi Lusa, Well spotted! I worked on the connection Woden <—> Roassal3d. I should be able to hook your rotation into roassal. Can you provide your fix for the rotation please? Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:

[Pharo-users] Woden-Roassal 3d object rotations

2015-04-22 Thread Lusa Nicolas
Hi, I am still working with Woden, in particular with Woden-Roassal and I noticed that rotations on objects are missing (I feel that this is weird that it doesn't have such feature so I am not excluding that I can be wrong but I didn't manage to find anything in the code to rotate objects). No