On Fri, May 1, 2015 at 12:15 PM, stepharo wrote:
>
>
> Le 27/4/15 09:36, Ronie Salgado a écrit :
>
> Hello Mr. Lusa,
>
> Sorry for not answering earlier, I added the missing support for the
> rotations by adding some methods that changes the internal scene node
> orientation. I also did a small re
Le 27/4/15 09:36, Ronie Salgado a écrit :
Hello Mr. Lusa,
Sorry for not answering earlier, I added the missing support for the
rotations by adding some methods that changes the internal scene node
orientation. I also did a small refactoring in the support for
orientation, because I received
Hello it's me again,
I've been playing around a little and found a bug which makes all rotations the
same. No matter which rotation you call it is always going to rotate around the
X axis.
I guess that is due the fact that all the three rotations end up calling: (self
class xrot: angle) * self,
Hello mr. Salgado,
I've just tried it out really quickly and it looks awesome! Looking forward to
use it in my project.
Thank you!
Cheers,
Nicolas
On Apr 27, 2015, at 9:36 AM, Ronie Salgado
mailto:ronies...@gmail.com>>
wrote:
Hello Mr. Lusa,
Sorry for not answering earlier, I added the miss
Hello Mr. Lusa,
Sorry for not answering earlier, I added the missing support for the
rotations by adding some methods that changes the internal scene node
orientation. I also did a small refactoring in the support for orientation,
because I received email with an implementation of quaternions that
Hello mr. Bergel,
I actually have done something really simple. On the construction of a cube
shape in WDGeometryBuilder I simply made a method looking as follows:
WDGeometryBuilder>>#addCubeWithWidth: height: depth: rotatedBy: .
In the method I simply use the angle to compute the rotation wh
Hi Lusa,
Well spotted!
I worked on the connection Woden <—> Roassal3d. I should be able to hook your
rotation into roassal. Can you provide your fix for the rotation please?
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:
Hi,
I am still working with Woden, in particular with Woden-Roassal and I noticed
that rotations on objects are missing (I feel that this is weird that it
doesn't have such feature so I am not excluding that I can be wrong but I
didn't manage to find anything in the code to rotate objects).
No