Hilaire Fernandes wrote:
Le 06/06/2014 19:34, Ben Coman a écrit :
So I'm just just curious what might happen if somewhere under the
WorldState>>doOneCycleFor: call stack you might store the time "now",
only do a high cost render every 100ms.
Can you rephrase I don't und
Oops, I did not realize you were referring to the profiler bug!
Here it is https://pharo.fogbugz.com/f/cases/13309/
Hilaire
Le 06/06/2014 18:03, stepharo a écrit :
> can you open a bug entry.
>
> Stef
--
Dr. Geo http://drgeo.eu
Le 06/06/2014 19:34, Ben Coman a écrit :
> So I'm just just curious what might happen if somewhere under the
> WorldState>>doOneCycleFor: call stack you might store the time "now",
> only do a high cost render every 100ms.
Can you rephrase I don't understand?
Thanks
Hilaire
--
Dr. Geo http:/
Hilaire Fernandes wrote:
Hi Steph,
Before I would like to discuss the issue because I don't know if it
belongs to drgeo itlself or Pharo.
What is strange, althought the script execution becomes more and more
slow as more and more items are built, once the sketch is fully
constructed, manipulati
Read: "...it does not change the issue."
Le 06/06/2014 18:19, Hilaire Fernandes a écrit :
> I emptied the change/update family of methods in the used morph for
> drgeo canvas, it does change the issue.
--
Dr. Geo http://drgeo.eu
Hi Steph,
Before I would like to discuss the issue because I don't know if it
belongs to drgeo itlself or Pharo.
What is strange, althought the script execution becomes more and more
slow as more and more items are built, once the sketch is fully
constructed, manipulating the sketch is fast and s
igor is hacking with max on virtualCPU to offer a common abstraction to
both X86 and ARM assembly generation
and nativeboost.
Stef
On 4/6/14 23:15, Hilaire Fernandes wrote:
Hi,
Programmed sketch in DrGeo can be animated, for example like the script
bellow.
The "canvas do:" message forks the
can you open a bug entry.
Stef
On 6/6/14 14:55, Hilaire Fernandes wrote:
When executing under the profiler the mentioned DrGeo script, I realize
the Profiler window is severely broken:
Part of the windows can't be renderd, profile result can not be properly
read (tiny text zone user can't resi
I extracted from the buggy profiler window the profile tree of the
execution of this script.
The DrGeo computing part take only a fraction of the CPU time.
Hilaire
Le 06/06/2014 14:55, Hilaire Fernandes a écrit :
> When executing under the profiler the mentioned DrGeo script, I realize
> the Pr
Right, I remember about it as well.
Once a few morphs are added it get really slower pretty quickly.
The discussion you refer is there:
http://forum.world.st/Redraw-suggestion-for-Athens-tt4750951.html#a4751188
Regarding DrGeo canvas, it does not really need and rely on the change
mechanisme of M
On 04 Jun 2014, at 23:15, Hilaire Fernandes wrote:
> Programmed sketch in DrGeo can be animated, for example like the script
> bellow.
> The "canvas do:" message forks the block so user is not blocked.
> At #udpate message the items and views (morph) are recomputed and refreshed
> .
> Before por
I did not try yet.
Hilaire
Le 05/06/2014 19:46, Alain Busser a écrit :
> What does the profiler say?
>
> Alain
>
--
Dr. Geo http://drgeo.eu
What does the profiler say?
Alain
On Thu, Jun 5, 2014 at 1:15 AM, Hilaire Fernandes <
hilaire.fernan...@gmail.com> wrote:
> Hi,
>
>
> Programmed sketch in DrGeo can be animated, for example like the script
> bellow.
> The "canvas do:" message forks the block so user is not blocked.
> At #udpate
Igor do you have a clue ?
(I'm not sure Igor is on pharo-users)
Clement
2014-06-04 23:15 GMT+02:00 Hilaire Fernandes :
> Hi,
>
>
> Programmed sketch in DrGeo can be animated, for example like the script
> bellow.
> The "canvas do:" message forks the block so user is not blocked.
> At #udpate m
Hi,
Programmed sketch in DrGeo can be animated, for example like the script
bellow.
The "canvas do:" message forks the block so user is not blocked.
At #udpate message the items and views (morph) are recomputed and refreshed
.
Before porting DrGeo to Athens, the animation was pretty fast, now it
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